|  |  | @ -85,19 +85,19 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
		
		
			
				
					
					|  |  |  |     public Resists(ResultSet rs) throws SQLException { |  |  |  |     public Resists(ResultSet rs) throws SQLException { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneToAll = false; |  |  |  |         this.immuneToAll = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Slash, rs.getFloat("slash")); |  |  |  |         this.resists.put(DamageType.SLASHING, rs.getFloat("slash")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Crush, rs.getFloat("crush")); |  |  |  |         this.resists.put(DamageType.CRUSHING, rs.getFloat("crush")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Pierce, rs.getFloat("pierce")); |  |  |  |         this.resists.put(DamageType.PIERCING, rs.getFloat("pierce")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Magic, rs.getFloat("magic")); |  |  |  |         this.resists.put(DamageType.MAGIC, rs.getFloat("magic")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Bleed, rs.getFloat("bleed")); |  |  |  |         this.resists.put(DamageType.BLEEDING, rs.getFloat("bleed")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Poison, rs.getFloat("poison")); |  |  |  |         this.resists.put(DamageType.POISON, rs.getFloat("poison")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Mental, rs.getFloat("mental")); |  |  |  |         this.resists.put(DamageType.MENTAL, rs.getFloat("mental")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Holy, rs.getFloat("holy")); |  |  |  |         this.resists.put(DamageType.HOLY, rs.getFloat("holy")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Unholy, rs.getFloat("unholy")); |  |  |  |         this.resists.put(DamageType.UNHOLY, rs.getFloat("unholy")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Lightning, rs.getFloat("lightning")); |  |  |  |         this.resists.put(DamageType.LIGHTNING, rs.getFloat("lightning")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Fire, rs.getFloat("fire")); |  |  |  |         this.resists.put(DamageType.FIRE, rs.getFloat("fire")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Cold, rs.getFloat("cold")); |  |  |  |         this.resists.put(DamageType.COLD, rs.getFloat("cold")); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Healing, 0f); |  |  |  |         this.resists.put(DamageType.HEALING, 0f); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     //Handle Fortitudes
 |  |  |  |     //Handle Fortitudes
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					|  |  | @ -108,7 +108,7 @@ public class Resists { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //see if there is a fortitude
 |  |  |  |         //see if there is a fortitude
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					|  |  |  |         float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); |  |  |  |         float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (damageCap == 0f || type == DamageType.Healing) |  |  |  |         if (damageCap == 0f || type == DamageType.HEALING) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return damage; |  |  |  |             return damage; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //is fortitude, Are we under the cap?
 |  |  |  |         //is fortitude, Are we under the cap?
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					|  |  | @ -139,7 +139,7 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (SourceType fort : forts) { |  |  |  |         for (SourceType fort : forts) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             DamageType dt = DamageType.valueOf(fort.name()); |  |  |  |             DamageType dt = DamageType.valueOf(fort.name()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (dt == DamageType.None) |  |  |  |             if (dt == DamageType.NONE) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (dt == damageType) { |  |  |  |             if (dt == damageType) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -195,19 +195,19 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
		
		
			
				
					
					|  |  |  |     public final void setBuildingResists() { |  |  |  |     public final void setBuildingResists() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneToAll = false; |  |  |  |         this.immuneToAll = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Slash, 85f); |  |  |  |         this.resists.put(DamageType.SLASHING, 85f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Crush, 85f); |  |  |  |         this.resists.put(DamageType.CRUSHING, 85f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Siege, 0f); |  |  |  |         this.resists.put(DamageType.SIEGE, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Pierce, true); |  |  |  |         this.immuneTo.put(DamageType.PIERCING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Magic, true); |  |  |  |         this.immuneTo.put(DamageType.MAGIC, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Bleed, true); |  |  |  |         this.immuneTo.put(DamageType.BLEEDING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Poison, true); |  |  |  |         this.immuneTo.put(DamageType.POISON, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Mental, true); |  |  |  |         this.immuneTo.put(DamageType.MENTAL, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Holy, true); |  |  |  |         this.immuneTo.put(DamageType.HOLY, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Unholy, true); |  |  |  |         this.immuneTo.put(DamageType.UNHOLY, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Lightning, true); |  |  |  |         this.immuneTo.put(DamageType.LIGHTNING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Fire, true); |  |  |  |         this.immuneTo.put(DamageType.FIRE, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Cold, true); |  |  |  |         this.immuneTo.put(DamageType.COLD, true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -216,19 +216,19 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
		
		
			
				
					
					|  |  |  |     public final void setMineResists() { |  |  |  |     public final void setMineResists() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneToAll = false; |  |  |  |         this.immuneToAll = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Slash, true); |  |  |  |         this.immuneTo.put(DamageType.SLASHING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Crush, true); |  |  |  |         this.immuneTo.put(DamageType.CRUSHING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Pierce, true); |  |  |  |         this.immuneTo.put(DamageType.PIERCING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Magic, true); |  |  |  |         this.immuneTo.put(DamageType.MAGIC, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Bleed, true); |  |  |  |         this.immuneTo.put(DamageType.BLEEDING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Poison, true); |  |  |  |         this.immuneTo.put(DamageType.POISON, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Mental, true); |  |  |  |         this.immuneTo.put(DamageType.MENTAL, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Holy, true); |  |  |  |         this.immuneTo.put(DamageType.HOLY, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Unholy, true); |  |  |  |         this.immuneTo.put(DamageType.UNHOLY, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Lightning, true); |  |  |  |         this.immuneTo.put(DamageType.LIGHTNING, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Fire, true); |  |  |  |         this.immuneTo.put(DamageType.FIRE, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Cold, true); |  |  |  |         this.immuneTo.put(DamageType.COLD, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Siege, 0f); |  |  |  |         this.resists.put(DamageType.SIEGE, 0f); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     /** |  |  |  |     /** | 
			
		
	
	
		
		
			
				
					|  |  | @ -236,20 +236,20 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
		
		
			
				
					
					|  |  |  |     public final void setGenericResists() { |  |  |  |     public final void setGenericResists() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneToAll = false; |  |  |  |         this.immuneToAll = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Slash, 0f); |  |  |  |         this.resists.put(DamageType.SLASHING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Crush, 0f); |  |  |  |         this.resists.put(DamageType.CRUSHING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Pierce, 0f); |  |  |  |         this.resists.put(DamageType.PIERCING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Magic, 0f); |  |  |  |         this.resists.put(DamageType.MAGIC, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Bleed, 0f); |  |  |  |         this.resists.put(DamageType.BLEEDING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Poison, 0f); |  |  |  |         this.resists.put(DamageType.POISON, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Mental, 0f); |  |  |  |         this.resists.put(DamageType.MENTAL, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Holy, 0f); |  |  |  |         this.resists.put(DamageType.HOLY, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Unholy, 0f); |  |  |  |         this.resists.put(DamageType.UNHOLY, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Lightning, 0f); |  |  |  |         this.resists.put(DamageType.LIGHTNING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Fire, 0f); |  |  |  |         this.resists.put(DamageType.FIRE, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Cold, 0f); |  |  |  |         this.resists.put(DamageType.COLD, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Healing, 0f); |  |  |  |         this.resists.put(DamageType.HEALING, 0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Siege, true); |  |  |  |         this.immuneTo.put(DamageType.SIEGE, true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -293,15 +293,15 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public boolean immuneToPowers() { |  |  |  |     public boolean immuneToPowers() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return immuneTo(DamageType.Powers); |  |  |  |         return immuneTo(DamageType.POWERS); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public boolean immuneToAttacks() { |  |  |  |     public boolean immuneToAttacks() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return immuneTo(DamageType.Attack); |  |  |  |         return immuneTo(DamageType.ATTACK); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public boolean immuneToSpires() { |  |  |  |     public boolean immuneToSpires() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return immuneTo(DamageType.Spires); |  |  |  |         return immuneTo(DamageType.SPIRES); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     /** |  |  |  |     /** | 
			
		
	
	
		
		
			
				
					|  |  | @ -346,24 +346,24 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |      * set immunities from mobbase |  |  |  |      * set immunities from mobbase | 
			
		
	
		
		
			
				
					
					|  |  |  |      */ |  |  |  |      */ | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void setImmuneTo(int immune) { |  |  |  |     public void setImmuneTo(int immune) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Stun, ((immune & 1) != 0)); |  |  |  |         setImmuneTo(DamageType.STUN, ((immune & 1) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0)); |  |  |  |         setImmuneTo(DamageType.POWERBLOCK, ((immune & 2) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Drain, ((immune & 4) != 0)); |  |  |  |         setImmuneTo(DamageType.DRAIN, ((immune & 4) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Snare, ((immune & 8) != 0)); |  |  |  |         setImmuneTo(DamageType.SNARE, ((immune & 8) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Siege, ((immune & 16) != 0)); |  |  |  |         setImmuneTo(DamageType.SIEGE, ((immune & 16) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Slash, ((immune & 32) != 0)); |  |  |  |         setImmuneTo(DamageType.SLASHING, ((immune & 32) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Crush, ((immune & 64) != 0)); |  |  |  |         setImmuneTo(DamageType.CRUSHING, ((immune & 64) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Pierce, ((immune & 128) != 0)); |  |  |  |         setImmuneTo(DamageType.PIERCING, ((immune & 128) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Magic, ((immune & 256) != 0)); |  |  |  |         setImmuneTo(DamageType.MAGIC, ((immune & 256) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Bleed, ((immune & 512) != 0)); |  |  |  |         setImmuneTo(DamageType.BLEEDING, ((immune & 512) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Poison, ((immune & 1024) != 0)); |  |  |  |         setImmuneTo(DamageType.POISON, ((immune & 1024) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Mental, ((immune & 2048) != 0)); |  |  |  |         setImmuneTo(DamageType.MENTAL, ((immune & 2048) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Holy, ((immune & 4096) != 0)); |  |  |  |         setImmuneTo(DamageType.HOLY, ((immune & 4096) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0)); |  |  |  |         setImmuneTo(DamageType.UNHOLY, ((immune & 8192) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0)); |  |  |  |         setImmuneTo(DamageType.LIGHTNING, ((immune & 16384) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Fire, ((immune & 32768) != 0)); |  |  |  |         setImmuneTo(DamageType.FIRE, ((immune & 32768) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Cold, ((immune & 65536) != 0)); |  |  |  |         setImmuneTo(DamageType.COLD, ((immune & 65536) != 0)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         setImmuneTo(DamageType.Steel, ((immune & 131072) != 0)); |  |  |  |         setImmuneTo(DamageType.STEAL, ((immune & 131072) != 0)); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     /** |  |  |  |     /** | 
			
		
	
	
		
		
			
				
					|  |  | @ -430,25 +430,25 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (rb != null) { |  |  |  |         if (rb != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             // Handle immunities
 |  |  |  |             // Handle immunities
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					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Stun)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Stun, true); |  |  |  |                 this.immuneTo.put(DamageType.STUN, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Blind)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Blind, true); |  |  |  |                 this.immuneTo.put(DamageType.BLIND, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) |  |  |  |             if (rb.getBool(ModType.ImmuneToAttack, SourceType.None)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Attack, true); |  |  |  |                 this.immuneTo.put(DamageType.ATTACK, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) |  |  |  |             if (rb.getBool(ModType.ImmuneToPowers, SourceType.None)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Powers, true); |  |  |  |                 this.immuneTo.put(DamageType.POWERS, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Powerblock, true); |  |  |  |                 this.immuneTo.put(DamageType.POWERBLOCK, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.DeBuff, true); |  |  |  |                 this.immuneTo.put(DamageType.DEBUFF, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Fear)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Fear, true); |  |  |  |                 this.immuneTo.put(DamageType.FEAR, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Charm)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Charm, true); |  |  |  |                 this.immuneTo.put(DamageType.CHARM, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Root)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Root, true); |  |  |  |                 this.immuneTo.put(DamageType.ROOT, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) |  |  |  |             if (rb.getBool(ModType.ImmuneTo, SourceType.Snare)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.immuneTo.put(DamageType.Snare, true); |  |  |  |                 this.immuneTo.put(DamageType.SNARE, true); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             // Handle resists
 |  |  |  |             // Handle resists
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             slash += rb.getFloat(ModType.Resistance, SourceType.Slash); |  |  |  |             slash += rb.getFloat(ModType.Resistance, SourceType.Slash); | 
			
		
	
	
		
		
			
				
					|  |  | @ -500,21 +500,21 @@ public class Resists { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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 |  |  |  | 
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					|  |  |  |         this.resists.put(DamageType.Slash, slash); |  |  |  |         this.resists.put(DamageType.SLASHING, slash); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Crush, crush); |  |  |  |         this.resists.put(DamageType.CRUSHING, crush); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Pierce, pierce); |  |  |  |         this.resists.put(DamageType.PIERCING, pierce); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Magic, magic); |  |  |  |         this.resists.put(DamageType.MAGIC, magic); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Bleed, bleed); |  |  |  |         this.resists.put(DamageType.BLEEDING, bleed); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Poison, poison); |  |  |  |         this.resists.put(DamageType.POISON, poison); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Mental, mental); |  |  |  |         this.resists.put(DamageType.MENTAL, mental); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Holy, holy); |  |  |  |         this.resists.put(DamageType.HOLY, holy); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Unholy, unholy); |  |  |  |         this.resists.put(DamageType.UNHOLY, unholy); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Lightning, lightning); |  |  |  |         this.resists.put(DamageType.LIGHTNING, lightning); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Fire, fire); |  |  |  |         this.resists.put(DamageType.FIRE, fire); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Cold, cold); |  |  |  |         this.resists.put(DamageType.COLD, cold); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.resists.put(DamageType.Healing, healing); |  |  |  |         this.resists.put(DamageType.HEALING, healing); | 
			
				
				
			
		
	
		
		
			
				
					
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 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         this.immuneTo.put(DamageType.Siege, true); |  |  |  |         this.immuneTo.put(DamageType.SIEGE, true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         // debug printing of resists
 |  |  |  |         // debug printing of resists
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // printResists(pc);
 |  |  |  |         // printResists(pc);
 | 
			
		
	
	
		
		
			
				
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