@ -5040,8 +5040,11 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5040,8 +5040,11 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        //if(!newSystem)
   
			
		
	
		
			
				
					        //    return;
   
			
		
	
		
			
				
					        try  {   
			
		
	
		
			
				
					            ReentrantReadWriteLock  reentrantLock  =  ( ReentrantReadWriteLock )  updateLock ;   
			
		
	
		
			
				
					            ReentrantReadWriteLock  reentrantLock  =  ( ReentrantReadWriteLock )  this . updateLock ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            if ( reentrantLock . writeLock ( ) . isHeldByCurrentThread ( ) ) {   
			
		
	
		
			
				
					                this . updateLock . writeLock ( ) . unlock ( ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            // Check if the lock is currently held by another thread (either for reading or writing)
   
			
		
	
		
			
				
					            if  ( reentrantLock . isWriteLocked ( )  | |  reentrantLock . getReadLockCount ( )  >  0 )  {   
			
		
	
		
			
				
					                return ;  // Or throw an exception if needed