forked from MagicBane/Server
				
			
				 2 changed files with 362 additions and 0 deletions
			
			
		| @ -0,0 +1,347 @@@@ -0,0 +1,347 @@ | ||||
| package engine.mobileAI; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.gameManager.*; | ||||
| import engine.mobileAI.Threads.MobAIThread; | ||||
| import engine.mobileAI.utilities.CombatUtilities; | ||||
| import engine.mobileAI.utilities.MovementUtilities; | ||||
| import engine.objects.*; | ||||
| import engine.server.MBServerStatics; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.HashSet; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class MobAi2 { | ||||
| 
 | ||||
|     public enum State | ||||
|     { | ||||
|         Idle, | ||||
|         Patrolling, | ||||
|         Attacking, | ||||
|         Dead | ||||
|     } | ||||
|     public static State getState(Mob mob){ | ||||
| 
 | ||||
|         if(!mob.isAlive()) | ||||
|             return State.Dead; | ||||
| 
 | ||||
|         if(mob.playerAgroMap.isEmpty()) | ||||
|             return State.Idle; | ||||
| 
 | ||||
|         if(mob.combatTarget != null) | ||||
|             return State.Attacking; | ||||
| 
 | ||||
|         return State.Patrolling; | ||||
|     } | ||||
| 
 | ||||
|     public static void runAI(Mob mob){ | ||||
|         switch(mob.BehaviourType){ | ||||
|             case GuardCaptain: | ||||
|             case GuardMinion: | ||||
|             case Pet1: | ||||
|             case GuardWallArcher: | ||||
|             case HamletGuard: | ||||
|             case SimpleStandingGuard: | ||||
|                 return; | ||||
|         } | ||||
|         switch(getState(mob)){ | ||||
|             case Idle: | ||||
|                 if(mob.isMoving()) | ||||
|                     mob.stopMovement(mob.getMovementLoc()); | ||||
|                 if(mob.combatTarget != null) { | ||||
|                     mob.setCombatTarget(null); | ||||
|                     mob.setCombat(false); | ||||
|                 } | ||||
|                 return; | ||||
|             case Dead: | ||||
|                 respawn(mob); | ||||
|                 break; | ||||
|             case Patrolling: | ||||
|                 patrol(mob); | ||||
|                 break; | ||||
|             case Attacking: | ||||
|                 attack(mob); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //handles respawning and de-spawning for mobs and their corpses
 | ||||
|     public static void respawn(Mob mob){ | ||||
| 
 | ||||
|         //if mob doesn't have a death time somehow, set it to now
 | ||||
|         if (mob.deathTime == 0) | ||||
|             mob.setDeathTime(System.currentTimeMillis()); | ||||
| 
 | ||||
|         //only execute this logic is the mob hasn't de-spawned yet
 | ||||
|         if (!mob.despawned) { | ||||
| 
 | ||||
|             //if the inventory is empty, the mob can disappear
 | ||||
|             if(mob.getInventory(true).isEmpty()) { | ||||
|                 mob.despawn(); | ||||
|                 mob.deathTime = System.currentTimeMillis(); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //if the mob has been dead for 10 seconds it can disappear
 | ||||
|             if (System.currentTimeMillis() > mob.deathTime + 10000L) { | ||||
|                 mob.despawn(); | ||||
|                 mob.deathTime = System.currentTimeMillis(); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //disc dropper respawns are handled elsewhere
 | ||||
|         if(Mob.discDroppers.contains(mob)) | ||||
|             return; | ||||
| 
 | ||||
|         //if mob isn't queued for respawn, do so now
 | ||||
|         if (!Zone.respawnQue.contains(mob)) { | ||||
|             if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) { | ||||
|                 Zone.respawnQue.add(mob); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //handles patrolling and looking for potential combat targets
 | ||||
|     public static void patrol(Mob mob){ | ||||
|         HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()), MBServerStatics.MASK_PLAYER); | ||||
|         for(AbstractWorldObject awo : potentialTargets){ | ||||
|             PlayerCharacter target = (PlayerCharacter) awo; | ||||
|             if(mob.canSee(target)) | ||||
|                 mob.setCombatTarget(target); | ||||
|             if(mob.combatTarget != null) { | ||||
|                 mob.stopMovement(mob.getMovementLoc()); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         if(mob.isMoving() || !mob.BehaviourType.canRoam) | ||||
|             return; | ||||
| 
 | ||||
|         int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; | ||||
| 
 | ||||
|         if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) | ||||
|             return; | ||||
| 
 | ||||
|         if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) | ||||
|             mob.lastPatrolPointIndex = 0; | ||||
| 
 | ||||
|         mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | ||||
|         mob.lastPatrolPointIndex += 1; | ||||
|         MovementUtilities.aiMove(mob, mob.destination, true); | ||||
|     } | ||||
| 
 | ||||
|     public static void attack(Mob mob){ | ||||
|         AbstractWorldObject target = mob.combatTarget; | ||||
| 
 | ||||
|         if (target == null || !target.isAlive()) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if(!mob.isCombat()) | ||||
|             mob.setCombat(true); | ||||
| 
 | ||||
|         if (!CombatUtilities.inRangeToAttack(mob, target)) { | ||||
|             MovementUtilities.aiMove(mob, target.loc, false); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         switch (target.getObjectType()) { | ||||
|             case PlayerCharacter: | ||||
|                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | ||||
|                 AttackPlayer(mob, targetPlayer); | ||||
|                 break; | ||||
|             case Building: | ||||
|                 Building targetBuilding = (Building) target; | ||||
|                 AttackBuilding(mob, targetBuilding); | ||||
|                 break; | ||||
|             case Mob: | ||||
|                 Mob targetMob = (Mob) target; | ||||
|                 AttackMob(mob, targetMob); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (!mob.canSee(target)) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (mob.BehaviourType.callsForHelp) | ||||
|                 MobCallForHelp(mob); | ||||
| 
 | ||||
|             if (!MovementUtilities.inRangeDropAggro(mob, target)) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { | ||||
| 
 | ||||
|                 //no weapons, default mob attack speed 3 seconds.
 | ||||
| 
 | ||||
|                 if (System.currentTimeMillis() < mob.getLastAttackTime()) | ||||
|                     return; | ||||
| 
 | ||||
|                 // ranged mobs cant attack while running. skip until they finally stop.
 | ||||
| 
 | ||||
|                 if (mob.isMoving() && mob.getRange() > 20) | ||||
|                     return; | ||||
| 
 | ||||
|                 // add timer for last attack.
 | ||||
| 
 | ||||
|                 ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|                 ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|                 if (mainHand == null && offHand == null) { | ||||
|                     CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                     int delay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         delay = 11000; | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|                 } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                     int delay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         delay = 11000; | ||||
|                     CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|                 } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                     int attackDelay = 3000; | ||||
|                     if (mob.isSiege()) | ||||
|                         attackDelay = 11000; | ||||
|                     CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                     mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             if (target.getPet() != null) | ||||
|                 if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) | ||||
|                     target.getPet().setCombatTarget(mob); | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackBuilding(Mob mob, Building target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if(mob == null || target == null) | ||||
|                 return; | ||||
| 
 | ||||
|             if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | ||||
| 
 | ||||
|             if (playercity != null) | ||||
|                 for (Mob guard : playercity.getParent().zoneMobSet) | ||||
|                     if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | ||||
|                         if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild())) | ||||
|                             guard.setCombatTarget(mob); | ||||
| 
 | ||||
|             if (mob.isSiege()) | ||||
|                 MovementManager.sendRWSSMsg(mob); | ||||
| 
 | ||||
|             ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|             ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|             if (mainHand == null && offHand == null) { | ||||
|                 CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 15000; | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 15000; | ||||
|                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 15000; | ||||
|                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } | ||||
| 
 | ||||
|             //if (mob.isSiege()) {
 | ||||
|             //    PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
 | ||||
|             //    ppm.setRange(50);
 | ||||
|             //    DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
 | ||||
|             //}
 | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackMob(Mob mob, Mob target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (mob.getRange() >= 30 && mob.isMoving()) | ||||
|                 return; | ||||
| 
 | ||||
|             //no weapons, default mob attack speed 3 seconds.
 | ||||
| 
 | ||||
|             ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|             ItemBase offHand = mob.getWeaponItemBase(false); | ||||
| 
 | ||||
|             if (mainHand == null && offHand == null) { | ||||
|                 CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 11000; | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|                 if (target.getCombatTarget() == null) { | ||||
|                     target.setCombatTarget(mob); | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void MobCallForHelp(Mob mob) { | ||||
| 
 | ||||
|             if (mob.nextCallForHelp == 0) | ||||
|                 mob.nextCallForHelp = System.currentTimeMillis(); | ||||
| 
 | ||||
|             if (mob.nextCallForHelp > System.currentTimeMillis()) | ||||
|                 return; | ||||
| 
 | ||||
|             Zone mobCamp = mob.getParentZone(); | ||||
| 
 | ||||
|             for (Mob helper : mobCamp.zoneMobSet) { | ||||
|                 if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | ||||
|                     helper.setCombatTarget(mob.getCombatTarget()); | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             mob.nextCallForHelp = System.currentTimeMillis() + 30000L; | ||||
|     } | ||||
| } | ||||
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