|  |  | @ -113,17 +113,13 @@ public class DungeonManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         Vector3fImmutable loc3 = new Vector3fImmutable(-128,0,128); |  |  |  |         Vector3fImmutable loc3 = new Vector3fImmutable(-128,0,128); | 
			
		
	
		
		
			
				
					
					|  |  |  |         Vector3fImmutable loc4 = new Vector3fImmutable(128,0,-128); |  |  |  |         Vector3fImmutable loc4 = new Vector3fImmutable(128,0,-128); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); |  |  |  |         Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); |  |  |  |         Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); |  |  |  |         Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); |  |  |  |         Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         building1.setLoc(loc1); |  |  |  |         WorldGrid.addObject(building1,parent.getLoc().x + loc1.x,parent.getLoc().z + loc1.z); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         building2.setLoc(loc2); |  |  |  |         WorldGrid.addObject(building2,parent.getLoc().x + loc2.x,parent.getLoc().z + loc2.z); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         building3.setLoc(loc3); |  |  |  |         WorldGrid.addObject(building3,parent.getLoc().x + loc3.x,parent.getLoc().z + loc3.z); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         building4.setLoc(loc4); |  |  |  |         WorldGrid.addObject(building4,parent.getLoc().x + loc4.x,parent.getLoc().z + loc4.z); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         WorldGrid.addObject(building1,loc1.x,loc1.z); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         WorldGrid.addObject(building2,loc2.x,loc2.z); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         WorldGrid.addObject(building3,loc3.x,loc3.z); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         WorldGrid.addObject(building4,loc4.x,loc4.z); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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