|  |  |  | @ -53,14 +53,14 @@ public class LootManager {@@ -53,14 +53,14 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         //get multiplier form config manager
 | 
			
		
	
		
			
				
					|  |  |  |  |         float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); | 
			
		
	
		
			
				
					|  |  |  |  |         if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |             //if mob is inside hotzone, use the hotzone gold multiplier form the config instead
 | 
			
		
	
		
			
				
					|  |  |  |  |             //if mob is inside hotzone, use the hotzone multiplier from the config instead
 | 
			
		
	
		
			
				
					|  |  |  |  |             multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //iterate the booty sets
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                 RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.bootySet != 0) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { | 
			
		
	
		
			
				
					|  |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //lastly, check mobs inventory for godly or disc runes to send a server announcement
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -77,114 +77,32 @@ public class LootManager {@@ -77,114 +77,32 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |         int roll; // table roll
 | 
			
		
	
		
			
				
					|  |  |  |  |         BootySetEntry entry = null; | 
			
		
	
		
			
				
					|  |  |  |  |         int setCount = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //do equipment here
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mob.getEquip() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     for (MobEquipment me : mob.getEquip().values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (me.getDropChance() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                         float dropChance = me.getDropChance() * 100; | 
			
		
	
		
			
				
					|  |  |  |  |                         if (equipmentRoll <= (dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 ml.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                             mob.getCharItemManager().addItemToInventory(ml); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 DropEquipment(mob,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                     //all mobs in HZ get to roll for glass
 | 
			
		
	
		
			
				
					|  |  |  |  |                     RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |                 entry = bse; | 
			
		
	
		
			
				
					|  |  |  |  |                 float dropChance = bse.dropChance * multiplier; | 
			
		
	
		
			
				
					|  |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                     case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                         roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll > dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         //determine and add gold to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |                         int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold; | 
			
		
	
		
			
				
					|  |  |  |  |                         if (gold > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                             MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
			
		
	
		
			
				
					|  |  |  |  |                             mob.getCharItemManager().addItemToInventory(goldAmount); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                         roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll > dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |                         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 int lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                                 MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (toAddHZ != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                     if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                                         toAddHZ.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                                     } | 
			
		
	
		
			
				
					|  |  |  |  |                                     mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateHotzoneLootDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                         MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (disc != null && !fromDeath) | 
			
		
	
		
			
				
					|  |  |  |  |                             mob.getCharItemManager().addItemToInventory(disc); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateItemLootDrop(mob,bse); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //hotzone glass roll, 1% chance to roll on glass table
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
			
		
	
		
			
				
					|  |  |  |  |                     int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |                     ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (tableRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     int itemUUID = tableRow.cacheID; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (itemUUID == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             setCount++; | 
			
		
	
		
			
				
					|  |  |  |  |         }catch(Exception e){ | 
			
		
	
		
			
				
					|  |  |  |  |             //catch crash bug
 | 
			
		
	
		
			
				
					|  |  |  |  |             int tableID = entry.lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |             String bootyType = entry.bootyType; | 
			
		
	
		
			
				
					|  |  |  |  |             int itemBase = entry.itemBase; | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error("FAILED LOOT ROLL: TableID: " + tableID + "bootyType: " + bootyType + " itemUUID: " + itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
	
		
			
				
					|  |  |  | @ -256,6 +174,91 @@ public class LootManager {@@ -256,6 +174,91 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
		
			
				
					|  |  |  |  |         return roll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //determine and add gold to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         int high = (int)(bse.highGold * multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         int low = (int)(bse.lowGold * multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | 
			
		
	
		
			
				
					|  |  |  |  |         if (gold > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(goldAmount); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
			
		
	
		
			
				
					|  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |             int lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                     toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
			
		
	
		
			
				
					|  |  |  |  |             int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |             if (tableRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int itemUUID = tableRow.cacheID; | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemUUID == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void DropEquipment(Mob mob, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         //do equipment here
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getEquip() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             for (MobEquipment me : mob.getEquip().values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (me.getDropChance() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                 float dropChance = me.getDropChance() * 100; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (equipmentRoll <= (dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                         ml.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.getCharItemManager().addItemToInventory(ml); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){ | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
			
				
					|  |  |  |  |         if (disc != null) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(disc); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AddGenTableRow(int tableID, GenTableRow row) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!generalItemTables.containsKey(tableID)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //create the new table
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -268,7 +271,6 @@ public class LootManager {@@ -268,7 +271,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AddItemTableRow(int tableID, ItemTableRow row) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!itemTables.containsKey(tableID)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //create the new table
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -281,7 +283,6 @@ public class LootManager {@@ -281,7 +283,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!modTypeTables.containsKey(tableID)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //create the new table
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -294,7 +295,6 @@ public class LootManager {@@ -294,7 +295,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AddModTableRow(int tableID, ModTableRow row) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!modTables.containsKey(tableID)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //create the new table
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -307,7 +307,6 @@ public class LootManager {@@ -307,7 +307,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             toAdd.rows.add(row); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class GenTable { | 
			
		
	
		
			
				
					|  |  |  |  |         public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -321,7 +320,6 @@ public class LootManager {@@ -321,7 +320,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return outRow; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ItemTable { | 
			
		
	
		
			
				
					|  |  |  |  |         public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -338,7 +336,6 @@ public class LootManager {@@ -338,7 +336,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return outRow; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ModTypeTable { | 
			
		
	
		
			
				
					|  |  |  |  |         public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -352,7 +349,6 @@ public class LootManager {@@ -352,7 +349,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return outRow; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ModTable { | 
			
		
	
		
			
				
					|  |  |  |  |         public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -369,7 +365,6 @@ public class LootManager {@@ -369,7 +365,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return outRow; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class GenTableRow { | 
			
		
	
		
			
				
					|  |  |  |  |         public int minRoll; | 
			
		
	
		
			
				
					|  |  |  |  |         public int maxRoll; | 
			
		
	
	
		
			
				
					|  |  |  | @ -385,7 +380,6 @@ public class LootManager {@@ -385,7 +380,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             this.sModTable = rs.getInt("sModTableID"); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ItemTableRow { | 
			
		
	
		
			
				
					|  |  |  |  |         public int minRoll; | 
			
		
	
		
			
				
					|  |  |  |  |         public int maxRoll; | 
			
		
	
	
		
			
				
					|  |  |  | @ -402,7 +396,6 @@ public class LootManager {@@ -402,7 +396,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ModTypeTableRow { | 
			
		
	
		
			
				
					|  |  |  |  |         public int minRoll; | 
			
		
	
		
			
				
					|  |  |  |  |         public int maxRoll; | 
			
		
	
	
		
			
				
					|  |  |  | @ -415,7 +408,6 @@ public class LootManager {@@ -415,7 +408,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static class ModTableRow { | 
			
		
	
		
			
				
					|  |  |  |  |         public int minRoll; | 
			
		
	
		
			
				
					|  |  |  |  |         public int maxRoll; | 
			
		
	
	
		
			
				
					|  |  |  | 
 |