|  |  | @ -4845,8 +4845,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     @Override |  |  |  |     @Override | 
			
		
	
		
		
			
				
					
					|  |  |  |     public void update(Boolean newSystem) { |  |  |  |     public void update(Boolean newSystem) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(!newSystem) |  |  |  |         //if(!newSystem)
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					|  |  |  |             return; |  |  |  |         //    return;
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					|  |  |  |         if (this.updateLock.writeLock().tryLock()) { |  |  |  |         if (this.updateLock.writeLock().tryLock()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             try { |  |  |  |             try { | 
			
		
	
	
		
		
			
				
					|  |  | @ -4858,19 +4858,19 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         forceRespawn(this); |  |  |  |                         forceRespawn(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 updateLocation(); |  |  |  |                 this.updateLocation(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 updateMovementState(); |  |  |  |                 this.updateMovementState(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 updateRegen(); |  |  |  |                 this.updateRegen(); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 if (this.getStamina() < 10) { |  |  |  |                 if (this.getStamina() < 10) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) { |  |  |  |                     if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         PlayerCharacter.GroundPlayer(this); |  |  |  |                         PlayerCharacter.GroundPlayer(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         updateRegen(); |  |  |  |                         this.updateRegen(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 RealmMap.updateRealm(this); |  |  |  |                 RealmMap.updateRealm(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 updateBlessingMessage(); |  |  |  |                 this.updateBlessingMessage(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 this.safeZone = this.isInSafeZone(); |  |  |  |                 this.safeZone = this.isInSafeZone(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.timestamps.containsKey("nextBoxCheck")) |  |  |  |                 if(!this.timestamps.containsKey("nextBoxCheck")) | 
			
		
	
	
		
		
			
				
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