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					@ -982,8 +982,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        else if (this.building != null) | 
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					        else if (this.building != null) | 
				
			
			
		
	
		
		
			
				
					
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					            this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
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					            this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
				
			
			
		
	
		
		
			
				
					
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					        if (!this.behaviourType.equals(MobBehaviourType.SiegeEngine) && !this.isPlayerGuard() && contract == null) | 
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					        this.loadInventory(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            loadInventory(); | 
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					        this.updateLocation(); | 
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					        this.updateLocation(); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -1021,7 +1020,9 @@ public class Mob extends AbstractIntelligenceAgent { | 
				
			
			
		
	
		
		
			
				
					
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					        this.charItemManager.clearInventory(); | 
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					        this.charItemManager.clearInventory(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.charItemManager.clearEquip(); | 
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					        this.charItemManager.clearEquip(); | 
				
			
			
		
	
		
		
			
				
					
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					        if (this.isPlayerGuard()) | 
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					        // Only generate loot for mobiles
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					        if (!this.agentType.equals(AIAgentType.MOBILE)) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        LootManager.GenerateMobLoot(this); | 
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					        LootManager.GenerateMobLoot(this); | 
				
			
			
		
	
	
		
		
			
				
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