|  |  | @ -129,7 +129,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "ITEM": |  |  |  |                 case "ITEM": | 
			
		
	
		
		
			
				
					
					|  |  |  |                     GenerateInventoryDrop(mob, bse); |  |  |  |                     GenerateInventoryDrop(mob, bse, inHotzone); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -196,6 +196,9 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Logger.error("Failed to GenerateSuffix for item: " + outItem.getName()); |  |  |  |                 Logger.error("Failed to GenerateSuffix for item: " + outItem.getName()); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(outItem.getName().toLowerCase().contains("of the gods") && inHotzone == false) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return null; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         return outItem; |  |  |  |         return outItem; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -356,7 +359,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, boolean inHotzone) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
		
			
				
					
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					|  |  | @ -369,6 +372,12 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (lootItem != null) |  |  |  |         if (lootItem != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.getCharItemManager().addItemToInventory(lootItem); |  |  |  |             mob.getCharItemManager().addItemToInventory(lootItem); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(inHotzone){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             MobLoot lootItem2 = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |             if (lootItem != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 mob.getCharItemManager().addItemToInventory(lootItem2); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void peddleFate(PlayerCharacter playerCharacter, Item gift) { |  |  |  |     public static void peddleFate(PlayerCharacter playerCharacter, Item gift) { | 
			
		
	
	
		
		
			
				
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