forked from MagicBane/Server
				
			
				 29 changed files with 1082 additions and 2665 deletions
			
			
		| @ -0,0 +1,240 @@@@ -0,0 +1,240 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.db.handlers; | ||||
| 
 | ||||
| import engine.gameManager.DbManager; | ||||
| import engine.loot.*; | ||||
| import engine.objects.Item; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.sql.Connection; | ||||
| import java.sql.PreparedStatement; | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashMap; | ||||
| 
 | ||||
| public class dbLootHandler extends dbHandlerBase { | ||||
| 
 | ||||
|     public dbLootHandler() { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public HashMap<Integer, ArrayList<GenTableEntry>> LOAD_GEN_ITEM_TABLES() { | ||||
| 
 | ||||
|         HashMap<Integer, ArrayList<GenTableEntry>> genTables = new HashMap<>(); | ||||
|         GenTableEntry genTableEntry; | ||||
| 
 | ||||
|         int genTableID; | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_gen`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
| 
 | ||||
|                 recordsRead++; | ||||
| 
 | ||||
|                 genTableID = rs.getInt("genTable"); | ||||
|                 genTableEntry = new GenTableEntry(rs); | ||||
| 
 | ||||
|                 if (genTables.get(genTableID) == null) { | ||||
|                     ArrayList<GenTableEntry> genItemList = new ArrayList<>(); | ||||
|                     genItemList.add(genTableEntry); | ||||
|                     genTables.put(genTableID, genItemList); | ||||
|                 } else { | ||||
|                     ArrayList<GenTableEntry> genItemList = genTables.get(genTableID); | ||||
|                     genItemList.add(genTableEntry); | ||||
|                     genTables.put(genTableID, genItemList); | ||||
|                 } | ||||
|             } | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|             return genTables; | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + genTables.size()); | ||||
|         return genTables; | ||||
|     } | ||||
| 
 | ||||
|     public HashMap<Integer, ArrayList<ItemTableEntry>> LOAD_ITEM_TABLES() { | ||||
| 
 | ||||
|         HashMap<Integer, ArrayList<ItemTableEntry>> itemTables = new HashMap<>(); | ||||
|         ItemTableEntry itemTableEntry; | ||||
| 
 | ||||
|         int itemTableID; | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_item`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
| 
 | ||||
|                 recordsRead++; | ||||
| 
 | ||||
|                 itemTableID = rs.getInt("itemTable"); | ||||
|                 itemTableEntry = new ItemTableEntry(rs); | ||||
| 
 | ||||
|                 if (itemTables.get(itemTableID) == null) { | ||||
|                     ArrayList<ItemTableEntry> itemTableList = new ArrayList<>(); | ||||
|                     itemTableList.add(itemTableEntry); | ||||
|                     itemTables.put(itemTableID, itemTableList); | ||||
|                 } else { | ||||
|                     ArrayList<ItemTableEntry> itemTableList = itemTables.get(itemTableID); | ||||
|                     itemTableList.add(itemTableEntry); | ||||
|                     itemTables.put(itemTableID, itemTableList); | ||||
|                 } | ||||
|             } | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|             return itemTables; | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + itemTables.size()); | ||||
|         return itemTables; | ||||
|     } | ||||
| 
 | ||||
|     public HashMap<Integer, ArrayList<ModTableEntry>> LOAD_MOD_TABLES() { | ||||
| 
 | ||||
|         HashMap<Integer, ArrayList<ModTableEntry>> modTables = new HashMap<>(); | ||||
|         ModTableEntry modTableEntry; | ||||
| 
 | ||||
|         int modTableID; | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_mod`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
| 
 | ||||
|                 recordsRead++; | ||||
| 
 | ||||
|                 modTableID = rs.getInt("modTable"); | ||||
|                 modTableEntry = new ModTableEntry(rs); | ||||
| 
 | ||||
|                 if (modTables.get(modTableID) == null) { | ||||
|                     ArrayList<ModTableEntry> modTableList = new ArrayList<>(); | ||||
|                     modTableList.add(modTableEntry); | ||||
|                     modTables.put(modTableID, modTableList); | ||||
|                 } else { | ||||
|                     ArrayList<ModTableEntry> modTableList = modTables.get(modTableID); | ||||
|                     modTableList.add(modTableEntry); | ||||
|                     modTables.put(modTableID, modTableList); | ||||
|                 } | ||||
|             } | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|             return modTables; | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + modTables.size()); | ||||
|         return modTables; | ||||
|     } | ||||
| 
 | ||||
|     public HashMap<Integer, ArrayList<ModTypeTableEntry>> LOAD_MOD_TYPE_TABLES() { | ||||
| 
 | ||||
|         HashMap<Integer, ArrayList<ModTypeTableEntry>> modTypeTables = new HashMap<>(); | ||||
|         ModTypeTableEntry modTypeTableEntry; | ||||
| 
 | ||||
|         int modTableID; | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_modtype`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
| 
 | ||||
|                 recordsRead++; | ||||
| 
 | ||||
|                 modTableID = rs.getInt("modType"); | ||||
|                 modTypeTableEntry = new ModTypeTableEntry(rs); | ||||
| 
 | ||||
|                 if (modTypeTables.get(modTableID) == null) { | ||||
|                     ArrayList<ModTypeTableEntry> modTypeTableList = new ArrayList<>(); | ||||
|                     modTypeTableList.add(modTypeTableEntry); | ||||
|                     modTypeTables.put(modTableID, modTypeTableList); | ||||
|                 } else { | ||||
|                     ArrayList<ModTypeTableEntry> modTypeTableList = modTypeTables.get(modTableID); | ||||
|                     modTypeTableList.add(modTypeTableEntry); | ||||
|                     modTypeTables.put(modTableID, modTypeTableList); | ||||
|                 } | ||||
|             } | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|             return modTypeTables; | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + modTypeTables.size()); | ||||
|         return modTypeTables; | ||||
|     } | ||||
| 
 | ||||
|     public HashMap<Integer, ArrayList<BootySetEntry>> LOAD_BOOTY_TABLES() { | ||||
| 
 | ||||
|         HashMap<Integer, ArrayList<BootySetEntry>> bootySets = new HashMap<>(); | ||||
|         BootySetEntry bootySetEntry; | ||||
|         int bootySetID; | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_bootySet")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
| 
 | ||||
|                 recordsRead++; | ||||
| 
 | ||||
|                 bootySetID = rs.getInt("bootySet"); | ||||
|                 bootySetEntry = new BootySetEntry(rs); | ||||
| 
 | ||||
|                 if (bootySets.get(bootySetID) == null) { | ||||
|                     ArrayList<BootySetEntry> bootyList = new ArrayList<>(); | ||||
|                     bootyList.add(bootySetEntry); | ||||
|                     bootySets.put(bootySetID, bootyList); | ||||
|                 } else { | ||||
|                     ArrayList<BootySetEntry> bootyList = bootySets.get(bootySetID); | ||||
|                     bootyList.add(bootySetEntry); | ||||
|                     bootySets.put(bootySetID, bootyList); | ||||
|                 } | ||||
|             } | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|             return bootySets; | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + bootySets.size()); | ||||
|         return bootySets; | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ENCHANT_VALUES() { | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) { | ||||
| 
 | ||||
|             preparedStatement.setString(1, "Value"); | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) | ||||
|                 Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod")); | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -1,215 +0,0 @@@@ -1,215 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.db.handlers; | ||||
| 
 | ||||
| import engine.gameManager.DbManager; | ||||
| import engine.loot.LootManager; | ||||
| import engine.objects.Item; | ||||
| import engine.objects.LootTable; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.sql.Connection; | ||||
| import java.sql.PreparedStatement; | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| 
 | ||||
| public class dbLootTableHandler extends dbHandlerBase { | ||||
| 
 | ||||
|     public dbLootTableHandler() { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public void populateLootGroups() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `groupID`, `minRoll`, `maxRoll`, `lootTableID`, `pModTableID`, `sModTableID` FROM `static_lootgroups`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootTable lootTable = LootTable.getLootGroup(rs.getInt("groupID")); | ||||
|                 lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("lootTableID"), rs.getInt("pModTableID"), rs.getInt("sModTableID"), ""); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootGroups().size()); | ||||
|     } | ||||
| 
 | ||||
|     public void populateLootTables() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `lootTable`, `minRoll`, `maxRoll`, `itemBaseUUID`, `minSpawn`, `maxSpawn` FROM `static_loottables`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootTable lootTable = LootTable.getLootTable(rs.getInt("lootTable")); | ||||
|                 lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("itemBaseUUID"), rs.getInt("minSpawn"), rs.getInt("maxSpawn"), ""); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootTables().size()); | ||||
|     } | ||||
| 
 | ||||
|     public void populateModTables() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modTable`,`minRoll`,`maxRoll`,`value`,`action` FROM `static_modtables`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootTable lootTable = LootTable.getModTable(rs.getInt("modTable")); | ||||
|                 lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("value"), 0, 0, rs.getString("action")); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + LootTable.getModTables().size()); | ||||
|     } | ||||
| 
 | ||||
|     public void populateModGroups() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modGroup`,`minRoll`,`maxRoll`,`subTableID` FROM `static_modgroups`")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootTable lootTable = LootTable.getModGroup(rs.getInt("modGroup")); | ||||
|                 lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("subTableID"), 0, 0, ""); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead + " cached: " + LootTable.getModGroups().size()); | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ENCHANT_VALUES() { | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) { | ||||
| 
 | ||||
|             preparedStatement.setString(1, "Value"); | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) | ||||
|                 Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod")); | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ALL_LOOTGROUPS() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_lootgroups")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 LootManager.GenTableRow row = new LootManager.GenTableRow(rs); | ||||
|                 LootManager.AddGenTableRow(rs.getInt("groupID"), row); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead); | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ALL_LOOTTABLES() { | ||||
| 
 | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_loottables")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootManager.ItemTableRow row = new LootManager.ItemTableRow(rs); | ||||
|                 LootManager.AddItemTableRow(rs.getInt("lootTable"), row); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
| 
 | ||||
|         Logger.info("read: " + recordsRead); | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ALL_MODGROUPS() { | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modgroups")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootManager.ModTypeTableRow mttr = new LootManager.ModTypeTableRow(rs); | ||||
|                 LootManager.AddModTypeTableRow(rs.getInt("modGroup"), mttr); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
|         Logger.info("read: " + recordsRead); | ||||
|     } | ||||
| 
 | ||||
|     public void LOAD_ALL_MODTABLES() { | ||||
|         int recordsRead = 0; | ||||
| 
 | ||||
|         try (Connection connection = DbManager.getConnection(); | ||||
|              PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modtables")) { | ||||
| 
 | ||||
|             ResultSet rs = preparedStatement.executeQuery(); | ||||
| 
 | ||||
|             while (rs.next()) { | ||||
|                 recordsRead++; | ||||
|                 LootManager.ModTableRow mtr = new LootManager.ModTableRow(rs); | ||||
|                 LootManager.AddModTableRow(rs.getInt("modTable"), mtr); | ||||
|             } | ||||
| 
 | ||||
|         } catch (SQLException e) { | ||||
|             Logger.error(e); | ||||
|         } | ||||
|         Logger.info("read: " + recordsRead); | ||||
|     } | ||||
| } | ||||
| @ -1,58 +0,0 @@@@ -1,58 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.Enum.GameObjectType; | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.objects.AbstractGameObject; | ||||
| import engine.objects.Mob; | ||||
| import engine.objects.MobLootBase; | ||||
| import engine.objects.PlayerCharacter; | ||||
| 
 | ||||
| /** | ||||
|  * @author Eighty | ||||
|  */ | ||||
| public class GetMobBaseLoot extends AbstractDevCmd { | ||||
| 
 | ||||
|     public GetMobBaseLoot() { | ||||
|         super("mobbaseloot"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
|         if (target.getObjectType() != GameObjectType.Mob) { | ||||
|             this.throwbackError(pc, "Must be targeting a Valid Mob For this Command."); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         Mob mob = (Mob) target; | ||||
|         for (MobLootBase mlb : MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())) { | ||||
| 
 | ||||
|             this.throwbackInfo(pc, "LootTable11 = " + mlb.getLootTableID() + "\rn "); | ||||
|             this.throwbackInfo(pc, "Chance = " + mlb.getChance() + "\rn "); | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Copies a Mob of type 'mobID' with optional new name"; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "' /mob mobID [name]'"; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -1,132 +0,0 @@@@ -1,132 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.objects.AbstractGameObject; | ||||
| import engine.objects.ItemBase; | ||||
| import engine.objects.LootTable; | ||||
| import engine.objects.PlayerCharacter; | ||||
| 
 | ||||
| /** | ||||
|  * @author Eighty | ||||
|  */ | ||||
| public class MBDropCmd extends AbstractDevCmd { | ||||
| 
 | ||||
|     public MBDropCmd() { | ||||
|         super("mbdrop"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter pcSender, String[] args, | ||||
|                           AbstractGameObject target) { | ||||
|         String newline = "\r\n "; | ||||
|         if (args.length != 1) { | ||||
|             this.sendUsage(pcSender); | ||||
|             this.sendHelp(pcSender); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         String output = ""; | ||||
|         switch (args[0].toLowerCase()) { | ||||
|             case "clear": | ||||
| 
 | ||||
|                 LootTable.contractCount = 0; | ||||
|                 LootTable.dropCount = 0; | ||||
|                 LootTable.glassCount = 0; | ||||
|                 LootTable.runeCount = 0; | ||||
|                 LootTable.rollCount = 0; | ||||
|                 LootTable.resourceCount = 0; | ||||
| 
 | ||||
|                 LootTable.contractDroppedMap.clear(); | ||||
|                 LootTable.glassDroppedMap.clear(); | ||||
|                 LootTable.itemsDroppedMap.clear(); | ||||
|                 LootTable.resourceDroppedMap.clear(); | ||||
|                 LootTable.runeDroppedMap.clear(); | ||||
|                 break; | ||||
|             case "all": | ||||
|                 output = LootTable.dropCount + " items - ITEM NAME : DROP COUNT" + newline; | ||||
|                 for (ItemBase ib : LootTable.itemsDroppedMap.keySet()) { | ||||
| 
 | ||||
|                     int dropCount = LootTable.itemsDroppedMap.get(ib); | ||||
|                     output += ib.getName() + " : " + dropCount + newline; | ||||
| 
 | ||||
|                 } | ||||
|                 break; | ||||
|             case "resource": | ||||
|                 output = LootTable.resourceCount + " Resources - ITEM NAME : DROP COUNT" + newline; | ||||
|                 for (ItemBase ib : LootTable.resourceDroppedMap.keySet()) { | ||||
| 
 | ||||
|                     int dropCount = LootTable.resourceDroppedMap.get(ib); | ||||
|                     output += ib.getName() + " : " + dropCount + newline; | ||||
| 
 | ||||
|                 } | ||||
| 
 | ||||
|                 break; | ||||
|             case "rune": | ||||
| 
 | ||||
|                 output = LootTable.runeCount + " Runes - ITEM NAME : DROP COUNT" + newline; | ||||
|                 for (ItemBase ib : LootTable.runeDroppedMap.keySet()) { | ||||
| 
 | ||||
|                     int dropCount = LootTable.runeDroppedMap.get(ib); | ||||
|                     output += ib.getName() + " : " + dropCount + newline; | ||||
| 
 | ||||
|                 } | ||||
|                 break; | ||||
|             case "contract": | ||||
| 
 | ||||
|                 output = LootTable.contractCount + " Contracts - ITEM NAME : DROP COUNT" + newline; | ||||
|                 for (ItemBase ib : LootTable.contractDroppedMap.keySet()) { | ||||
| 
 | ||||
|                     int dropCount = LootTable.contractDroppedMap.get(ib); | ||||
|                     output += ib.getName() + " : " + dropCount + newline; | ||||
| 
 | ||||
| 
 | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case "glass": | ||||
| 
 | ||||
|                 output = LootTable.glassCount + " Glass - ITEM NAME : DROP COUNT" + newline; | ||||
|                 for (ItemBase ib : LootTable.glassDroppedMap.keySet()) { | ||||
| 
 | ||||
|                     int dropCount = LootTable.glassDroppedMap.get(ib); | ||||
|                     output += ib.getName() + " : " + dropCount + newline; | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case "chance": | ||||
|                 float chance = (float) LootTable.dropCount / (float) LootTable.rollCount * 100; | ||||
|                 output = LootTable.dropCount + " out of " + LootTable.rollCount + " items Dropped. chance = " + chance + '%'; | ||||
| 
 | ||||
|                 break; | ||||
| 
 | ||||
|             default: | ||||
|                 this.sendUsage(pcSender); | ||||
|                 this.sendHelp(pcSender); | ||||
|                 return; | ||||
|         } | ||||
| 
 | ||||
|         this.throwbackInfo(pcSender, output); | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "' /mbdrop all/resource/rune/contract/glass/chance/clear"; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Lists drops for server since a reboot. All lists all items and drops. chance is the overall chance items drop from mobs on server. (not including Equipment)"; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -0,0 +1,156 @@@@ -0,0 +1,156 @@ | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.gameManager.LootManager; | ||||
| import engine.gameManager.NPCManager; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.loot.BootySetEntry; | ||||
| import engine.objects.*; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class SimulateBootyCmd extends AbstractDevCmd { | ||||
|     public SimulateBootyCmd() { | ||||
|         super("bootysim"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter playerCharacter, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
| 
 | ||||
|         if (playerCharacter == null) | ||||
|             return; | ||||
| 
 | ||||
|         String newline = "\r\n "; | ||||
| 
 | ||||
|         String output; | ||||
| 
 | ||||
|         output = "Booty Simulation:" + newline; | ||||
| 
 | ||||
|         Mob mob = (Mob) target; | ||||
|         output += "Name: " + mob.getName() + newline; | ||||
|         output += "Special Loot:" + newline; | ||||
| 
 | ||||
|         if (mob.bootySet != 0) { | ||||
|             for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { | ||||
|                 ItemBase item = ItemBase.getItemBase(entry.itemBase); | ||||
|                 if (item != null) { | ||||
|                     output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         ArrayList<Item> GlassItems = new ArrayList<Item>(); | ||||
|         ArrayList<Item> Resources = new ArrayList<Item>(); | ||||
|         ArrayList<Item> Runes = new ArrayList<Item>(); | ||||
|         ArrayList<Item> Contracts = new ArrayList<Item>(); | ||||
|         ArrayList<Item> Offerings = new ArrayList<Item>(); | ||||
|         ArrayList<Item> OtherDrops = new ArrayList<Item>(); | ||||
|         ArrayList<Item> EquipmentDrops = new ArrayList<Item>(); | ||||
| 
 | ||||
|         int failures = 0; | ||||
|         int goldAmount = 0; | ||||
| 
 | ||||
|         for (int i = 0; i < 100; ++i) { | ||||
| 
 | ||||
|             try { | ||||
|                 mob.loadInventory(); | ||||
|                 for (Item lootItem : mob.getCharItemManager().getInventory()) { | ||||
|                     switch (lootItem.getItemBase().getType()) { | ||||
|                         case CONTRACT: //CONTRACT
 | ||||
|                             Contracts.add(lootItem); | ||||
|                             break; | ||||
|                         case OFFERING: //OFFERING
 | ||||
|                             Offerings.add(lootItem); | ||||
|                             break; | ||||
|                         case RESOURCE: //RESOURCE
 | ||||
|                             Resources.add(lootItem); | ||||
|                             break; | ||||
|                         case RUNE: //RUNE
 | ||||
|                             Runes.add(lootItem); | ||||
|                             break; | ||||
|                         case WEAPON: //WEAPON
 | ||||
|                             if (lootItem.getItemBase().isGlass()) | ||||
|                                 GlassItems.add(lootItem); | ||||
|                             else | ||||
|                                 OtherDrops.add(lootItem); | ||||
|                             break; | ||||
|                         case GOLD: | ||||
|                             goldAmount += lootItem.getNumOfItems(); | ||||
|                             break; | ||||
|                         default: | ||||
|                             OtherDrops.add(lootItem); | ||||
|                             break; | ||||
|                     } | ||||
|                 } | ||||
|             } catch (Exception ex) { | ||||
|                 failures++; | ||||
|             } | ||||
|             if (mob.getEquip() != null) { | ||||
|                 for (MobEquipment me : mob.getEquip().values()) { | ||||
| 
 | ||||
|                     if (me.getDropChance() == 0) | ||||
|                         continue; | ||||
| 
 | ||||
|                     float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; | ||||
|                     float dropChance = me.getDropChance() * 100; | ||||
| 
 | ||||
|                     if (equipmentRoll > (dropChance)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | ||||
| 
 | ||||
|                     if (ml != null) | ||||
|                         EquipmentDrops.add(ml); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; | ||||
|         output += "Mob BootySet: " + mob.bootySet + newline; | ||||
|         output += "Tables Rolled On: " + newline; | ||||
| 
 | ||||
|         boolean hotZoneRan = false; | ||||
|         float dropRate = 1.0f; | ||||
| 
 | ||||
|         if (ZoneManager.inHotZone(mob.getLoc())) | ||||
|             dropRate = LootManager.HOTZONE_DROP_RATE; | ||||
|         else | ||||
|             dropRate = LootManager.NORMAL_DROP_RATE; | ||||
| 
 | ||||
|         for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | ||||
| 
 | ||||
|             if (entry.bootyType.equals("GOLD")) | ||||
|                 output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance + newline; | ||||
|             else | ||||
|                 output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance * dropRate + newline; | ||||
| 
 | ||||
|             if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager._genTables.containsKey(entry.genTable + 1)) { | ||||
|                 output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.genTable + 1) + ": " + entry.dropChance * dropRate + newline; | ||||
|                 hotZoneRan = true; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         output += "GLASS DROPS: " + GlassItems.size() + newline; | ||||
|         output += "RUNE DROPS: " + Runes.size() + newline; | ||||
|         output += "CONTRACTS DROPS: " + Contracts.size() + newline; | ||||
|         output += "RESOURCE DROPS: " + Resources.size() + newline; | ||||
|         output += "OFFERINGS DROPPED: " + Offerings.size() + newline; | ||||
|         output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline; | ||||
|         output += "TOTAL GOLD DROPPED: " + goldAmount + newline; | ||||
|         output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline; | ||||
|         output += "FAILED ROLLS: " + failures + newline; | ||||
| 
 | ||||
|         throwbackInfo(playerCharacter, output); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Simulates loot drops"; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "'/bootysim targetID'"; | ||||
|     } | ||||
| } | ||||
| @ -1,168 +0,0 @@@@ -1,168 +0,0 @@ | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.gameManager.BuildingManager; | ||||
| import engine.gameManager.NPCManager; | ||||
| import engine.objects.*; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| 
 | ||||
| public class simulateBootyCmd extends AbstractDevCmd { | ||||
|     public simulateBootyCmd() { | ||||
|         super("simulatebooty"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
|         // Arg Count Check
 | ||||
|         if (words.length != 1) { | ||||
|             this.sendUsage(pc); | ||||
|             return; | ||||
|         } | ||||
|         if (pc == null) { | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         String newline = "\r\n "; | ||||
| 
 | ||||
|         try { | ||||
|             int targetID = Integer.parseInt(words[0]); | ||||
|             Building b = BuildingManager.getBuilding(targetID); | ||||
|             if (b == null) | ||||
|                 throwbackError(pc, "Building with ID " + targetID | ||||
|                         + " not found"); | ||||
|             else | ||||
|                 target = b; | ||||
|         } catch (Exception e) { | ||||
|         } | ||||
| 
 | ||||
|         if (target == null) { | ||||
|             throwbackError(pc, "Target is unknown or of an invalid type." | ||||
|                     + newline + "Type ID: 0x" | ||||
|                     + pc.getLastTargetType().toString() | ||||
|                     + "   Table ID: " + pc.getLastTargetID()); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         Enum.GameObjectType objType = target.getObjectType(); | ||||
|         int objectUUID = target.getObjectUUID(); | ||||
|         String output; | ||||
| 
 | ||||
|         output = "Booty Simulation:" + newline; | ||||
| 
 | ||||
|         switch (objType) { | ||||
|             case Building: | ||||
| 
 | ||||
|                 break; | ||||
|             case PlayerCharacter: | ||||
| 
 | ||||
|                 break; | ||||
| 
 | ||||
|             case NPC: | ||||
| 
 | ||||
|                 break; | ||||
| 
 | ||||
|             case Mob: | ||||
|                 Mob mob = (Mob) target; | ||||
|                 output += "Name: " + mob.getName() + newline; | ||||
|                 int max = (int)(4.882 * mob.level + 127.0); | ||||
|                 if(max > 320){ | ||||
|                     max = 320; | ||||
|                 } | ||||
|                 int min = (int)(4.469 * mob.level - 3.469); | ||||
|                 output += "Roll Range: " + min + " - " + max + newline; | ||||
|                 output += "Special Loot:" + newline; | ||||
|                 if (mob.bootySet != 0) { | ||||
|                     for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { | ||||
|                         ItemBase item = ItemBase.getItemBase(entry.itemBase); | ||||
|                         if (item != null) { | ||||
|                             output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|                 ArrayList<Item> GlassItems = new ArrayList<Item>(); | ||||
|                 ArrayList<Item> Resources = new ArrayList<Item>(); | ||||
|                 ArrayList<Item> Runes = new ArrayList<Item>(); | ||||
|                 ArrayList<Item> Contracts = new ArrayList<Item>(); | ||||
|                 ArrayList<Item> Offerings = new ArrayList<Item>(); | ||||
|                 ArrayList<Item> OtherDrops = new ArrayList<Item>(); | ||||
|                 int failures = 0; | ||||
|                 for (int i = 0; i < 100; ++i) { | ||||
| 
 | ||||
|                     try { | ||||
|                         mob.loadInventory(); | ||||
|                         for (Item lootItem : mob.getCharItemManager().getInventory()) { | ||||
|                             switch (lootItem.getItemBase().getType()) { | ||||
|                                 case CONTRACT: //CONTRACT
 | ||||
|                                     Contracts.add(lootItem); | ||||
|                                     break; | ||||
|                                 case OFFERING: //OFFERING
 | ||||
|                                     Offerings.add(lootItem); | ||||
|                                     break; | ||||
|                                 case RESOURCE: //RESOURCE
 | ||||
|                                     Resources.add(lootItem); | ||||
|                                     break; | ||||
|                                 case RUNE: //RUNE
 | ||||
|                                     Runes.add(lootItem); | ||||
|                                     break; | ||||
|                                 case WEAPON: //WEAPON
 | ||||
|                                     if (lootItem.getItemBase().isGlass()) { | ||||
|                                         GlassItems.add(lootItem); | ||||
|                                     } else { | ||||
|                                         OtherDrops.add(lootItem); | ||||
|                                         if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { | ||||
|                                             output += lootItem.getName() + newline; | ||||
|                                         } | ||||
|                                     } | ||||
|                                     break; | ||||
|                                 default: | ||||
|                                     OtherDrops.add(lootItem); | ||||
|                                     if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { | ||||
|                                         output += lootItem.getName() + newline; | ||||
|                                     } | ||||
|                                     break; | ||||
|                             } | ||||
|                         } | ||||
|                     } catch (Exception ex) { | ||||
|                         failures++; | ||||
|                     } | ||||
|                 } | ||||
|                 int respawnTime = mob.getMobBase().getSpawnTime(); | ||||
|                 if (mob.spawnTime > 0) { | ||||
|                     respawnTime = mob.spawnTime; | ||||
|                 } | ||||
|                 output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; | ||||
|                 output += "Mob BootySet: " + mob.bootySet + newline; | ||||
|                 output += "Tables Rolled On: " + newline; | ||||
|                 for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | ||||
|                     output += "[" + entry.bootyType + "] " + entry.lootTable + newline; | ||||
|                 } | ||||
|                 output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline; | ||||
|                 output += "GLASS DROPS: " + GlassItems.size() + newline; | ||||
|                 output += "RUNE DROPS: " + Runes.size() + newline; | ||||
|                 output += "CONTRACTS DROPS: " + Contracts.size() + newline; | ||||
|                 for (Item contract : Contracts){ | ||||
|                     output += contract.getName() + newline; | ||||
|                 } | ||||
|                 output += "RESOURCE DROPS: " + Resources.size() + newline; | ||||
|                 output += "OFFERINGS DROPPED: " + Offerings.size() + newline; | ||||
|                 output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline; | ||||
|                 output += "FAILED ROLLS: " + failures + newline; | ||||
|                 break; | ||||
|         } | ||||
|         throwbackInfo(pc, output); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Gets information on an Object."; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "' /info targetID'"; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,370 @@@@ -0,0 +1,370 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.gameManager; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.loot.*; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.msg.chat.ChatSystemMsg; | ||||
| import engine.objects.*; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashMap; | ||||
| import java.util.Random; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| /** | ||||
|  * Class contains static methods for data from Magicbane's loot tables | ||||
|  */ | ||||
| public enum LootManager { | ||||
| 
 | ||||
|     LOOTMANAGER; | ||||
| 
 | ||||
|     // Newer tables
 | ||||
| 
 | ||||
|     public static HashMap<Integer, ArrayList<GenTableEntry>> _genTables = new HashMap<>(); | ||||
|     public static HashMap<Integer, ArrayList<ItemTableEntry>> _itemTables = new HashMap<>(); | ||||
|     public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>(); | ||||
|     public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>(); | ||||
| 
 | ||||
|     // Drop Rates
 | ||||
| 
 | ||||
|     public static float NORMAL_DROP_RATE; | ||||
|     public static float NORMAL_EXP_RATE; | ||||
|     public static float NORMAL_GOLD_RATE; | ||||
|     public static float HOTZONE_DROP_RATE; | ||||
|     public static float HOTZONE_EXP_RATE; | ||||
|     public static float HOTZONE_GOLD_RATE; | ||||
| 
 | ||||
|     // Bootstrap routine to initialize the Loot Manager
 | ||||
| 
 | ||||
|     public static void init() { | ||||
| 
 | ||||
|         // Load loot tables from database.
 | ||||
| 
 | ||||
|         _genTables = DbManager.LootQueries.LOAD_GEN_ITEM_TABLES(); | ||||
|         _itemTables = DbManager.LootQueries.LOAD_ITEM_TABLES(); | ||||
|         _modTables = DbManager.LootQueries.LOAD_MOD_TABLES(); | ||||
|         _modTypeTables = DbManager.LootQueries.LOAD_MOD_TYPE_TABLES(); | ||||
| 
 | ||||
|         // Cache drop rate values from Config manager.
 | ||||
| 
 | ||||
|         NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); | ||||
|         NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()); | ||||
|         NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()); | ||||
|         HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); | ||||
|         HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue()); | ||||
|         HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { | ||||
| 
 | ||||
|         //determine if mob is in hotzone
 | ||||
| 
 | ||||
|         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); | ||||
| 
 | ||||
|         //iterate the booty sets
 | ||||
| 
 | ||||
|         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) | ||||
|             RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); | ||||
| 
 | ||||
|         if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) | ||||
|             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); | ||||
| 
 | ||||
|         //lastly, check mobs inventory for godly or disc runes to send a server announcement
 | ||||
| 
 | ||||
|         if (!fromDeath) | ||||
|             for (Item it : mob.getInventory()) { | ||||
| 
 | ||||
|                 ItemBase ib = it.getItemBase(); | ||||
| 
 | ||||
|                 if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { | ||||
|                     ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); | ||||
|                     chatMsg.setMessageType(10); | ||||
|                     chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||
|                     DispatchMessage.dispatchMsgToAll(chatMsg); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { | ||||
| 
 | ||||
|         boolean hotzoneWasRan = false; | ||||
|         float dropRate = LootManager.NORMAL_DROP_RATE; | ||||
| 
 | ||||
|         if (fromDeath) { | ||||
|             GenerateEquipmentDrop(mob); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         // Iterate all entries in this bootySet and process accordingly
 | ||||
| 
 | ||||
|         for (BootySetEntry bse : entries) { | ||||
|             switch (bse.bootyType) { | ||||
|                 case "GOLD": | ||||
|                     GenerateGoldDrop(mob, bse, inHotzone); | ||||
|                     break; | ||||
|                 case "LOOT": | ||||
| 
 | ||||
|                     if (inHotzone == true) | ||||
|                         dropRate = LootManager.HOTZONE_DROP_RATE; | ||||
|                     else | ||||
|                         dropRate = LootManager.NORMAL_DROP_RATE; | ||||
| 
 | ||||
|                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | ||||
|                         GenerateLootDrop(mob, bse.genTable, false);  //generate normal loot drop
 | ||||
| 
 | ||||
|                     // Generate hotzone loot if in hotzone
 | ||||
|                     // Only one bite at the hotzone apple per bootyset.
 | ||||
| 
 | ||||
|                     if (inHotzone == true && hotzoneWasRan == false) | ||||
|                         if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | ||||
|                             GenerateLootDrop(mob, bse.genTable + 1, true);  //generate loot drop from hotzone table
 | ||||
|                             hotzoneWasRan = true; | ||||
|                         } | ||||
| 
 | ||||
|                     break; | ||||
|                 case "ITEM": | ||||
|                     GenerateInventoryDrop(mob, bse); | ||||
|                     break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean inHotzone) { | ||||
| 
 | ||||
|         if (mob == null || _genTables.containsKey(genTableID) == false) | ||||
|             return null; | ||||
| 
 | ||||
|         MobLoot outItem; | ||||
| 
 | ||||
|         int genRoll = new Random().nextInt(99) + 1; | ||||
| 
 | ||||
|         GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | ||||
| 
 | ||||
|         if (selectedRow == null) | ||||
|             return null; | ||||
| 
 | ||||
|         int itemTableId = selectedRow.itemTableID; | ||||
| 
 | ||||
|         if (_itemTables.containsKey(itemTableId) == false) | ||||
|             return null; | ||||
| 
 | ||||
|         //gets the 1-320 roll for this mob
 | ||||
| 
 | ||||
|         int itemTableRoll = TableRoll(mob.level, inHotzone); | ||||
| 
 | ||||
|         ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); | ||||
| 
 | ||||
|         if (tableRow == null) | ||||
|             return null; | ||||
| 
 | ||||
|         int itemUUID = tableRow.cacheID; | ||||
| 
 | ||||
|         if (itemUUID == 0) | ||||
|             return null; | ||||
| 
 | ||||
|         if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { | ||||
|             int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; | ||||
|             return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); | ||||
|         } | ||||
| 
 | ||||
|         outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | ||||
|         Enum.ItemType outType = outItem.getItemBase().getType(); | ||||
| 
 | ||||
|         if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { | ||||
|             if (outItem.getItemBase().isGlass() == false) { | ||||
| 
 | ||||
|                 try { | ||||
|                     outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone); | ||||
|                 } catch (Exception e) { | ||||
|                     Logger.error("Failed to GeneratePrefix for item: " + outItem.getName()); | ||||
|                 } | ||||
| 
 | ||||
|                 try { | ||||
|                     outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone); | ||||
|                 } catch (Exception e) { | ||||
|                     Logger.error("Failed to GenerateSuffix for item: " + outItem.getName()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (outItem.getPrefix() != null && outItem.getPrefix().isEmpty() == false) | ||||
|             outItem.setIsID(false); | ||||
| 
 | ||||
|         if (outItem.getSuffix() != null && outItem.getSuffix().isEmpty() == false) | ||||
|             outItem.setIsID(false); | ||||
| 
 | ||||
|         return outItem; | ||||
|     } | ||||
| 
 | ||||
|     private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | ||||
| 
 | ||||
|         GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | ||||
| 
 | ||||
|         if (selectedRow == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | ||||
| 
 | ||||
|         ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(selectedRow.pModTable, prefixroll); | ||||
| 
 | ||||
|         if (prefixTable == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, TableRoll(mob.level, inHotzone)); | ||||
| 
 | ||||
|         if (prefixMod == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         if (prefixMod.action.length() > 0) { | ||||
|             inItem.setPrefix(prefixMod.action); | ||||
|             inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | ||||
|         } | ||||
| 
 | ||||
|         return inItem; | ||||
|     } | ||||
| 
 | ||||
|     private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | ||||
| 
 | ||||
|         GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); | ||||
| 
 | ||||
|         if (selectedRow == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         int suffixRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | ||||
| 
 | ||||
|         ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(selectedRow.sModTable, suffixRoll); | ||||
| 
 | ||||
|         if (suffixTable == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, TableRoll(mob.level, inHotzone)); | ||||
| 
 | ||||
|         if (suffixMod == null) | ||||
|             return inItem; | ||||
| 
 | ||||
|         if (suffixMod.action.length() > 0) { | ||||
|             inItem.setPrefix(suffixMod.action); | ||||
|             inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, true); | ||||
|         } | ||||
| 
 | ||||
|         return inItem; | ||||
|     } | ||||
| 
 | ||||
|     public static int TableRoll(int mobLevel, Boolean inHotzone) { | ||||
| 
 | ||||
|         if (mobLevel > 65) | ||||
|             mobLevel = 65; | ||||
| 
 | ||||
|         int max = (int) (4.882 * mobLevel + 127.0); | ||||
| 
 | ||||
|         if (max > 319) | ||||
|             max = 319; | ||||
| 
 | ||||
|         int min = (int) (4.469 * mobLevel - 3.469); | ||||
| 
 | ||||
|         if (min < 70) | ||||
|             min = 70; | ||||
| 
 | ||||
|         if (inHotzone) | ||||
|             min += mobLevel; | ||||
| 
 | ||||
|         int roll = ThreadLocalRandom.current().nextInt(max - min) + min; | ||||
| 
 | ||||
|         return roll; | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { | ||||
| 
 | ||||
|         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | ||||
| 
 | ||||
|         //early exit, failed to hit minimum chance roll
 | ||||
| 
 | ||||
|         if (chanceRoll > bse.dropChance) | ||||
|             return; | ||||
| 
 | ||||
|         //determine and add gold to mob inventory
 | ||||
| 
 | ||||
|         int high = bse.highGold; | ||||
|         int low = bse.lowGold; | ||||
|         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | ||||
| 
 | ||||
|         if (inHotzone == true) | ||||
|             gold = (int) (gold * HOTZONE_GOLD_RATE); | ||||
|         else | ||||
|             gold = (int) (gold * NORMAL_GOLD_RATE); | ||||
| 
 | ||||
|         if (gold > 0) { | ||||
|             MobLoot goldAmount = new MobLoot(mob, gold); | ||||
|             mob.getCharItemManager().addItemToInventory(goldAmount); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); | ||||
| 
 | ||||
|             if (toAdd != null) | ||||
|                 mob.getCharItemManager().addItemToInventory(toAdd); | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             //TODO chase down loot generation error, affects roughly 2% of drops
 | ||||
|             int i = 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateEquipmentDrop(Mob mob) { | ||||
| 
 | ||||
|         //do equipment here
 | ||||
| 
 | ||||
|         if (mob.getEquip() != null) | ||||
|             for (MobEquipment me : mob.getEquip().values()) { | ||||
| 
 | ||||
|                 if (me.getDropChance() == 0) | ||||
|                     continue; | ||||
| 
 | ||||
|                 float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | ||||
|                 float dropChance = me.getDropChance() * 100; | ||||
| 
 | ||||
|                 if (equipmentRoll > dropChance) | ||||
|                     continue; | ||||
| 
 | ||||
|                 MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | ||||
| 
 | ||||
|                 if (ml != null) { | ||||
|                     ml.setIsID(true); | ||||
|                     ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1)); | ||||
|                     mob.getCharItemManager().addItemToInventory(ml); | ||||
|                 } | ||||
|             } | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { | ||||
| 
 | ||||
|         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | ||||
| 
 | ||||
|         //early exit, failed to hit minimum chance roll
 | ||||
| 
 | ||||
|         if (chanceRoll > bse.dropChance) | ||||
|             return; | ||||
| 
 | ||||
|         MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | ||||
| 
 | ||||
|         if (lootItem != null) | ||||
|             mob.getCharItemManager().addItemToInventory(lootItem); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -0,0 +1,45 @@@@ -0,0 +1,45 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.loot; | ||||
| 
 | ||||
| import engine.gameManager.LootManager; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.List; | ||||
| 
 | ||||
| public class GenTableEntry { | ||||
|     public int minRoll; | ||||
|     public int maxRoll; | ||||
|     public int itemTableID; | ||||
|     public int pModTable; | ||||
|     public int sModTable; | ||||
| 
 | ||||
|     public GenTableEntry(ResultSet rs) throws SQLException { | ||||
|         this.minRoll = rs.getInt("minRoll"); | ||||
|         this.maxRoll = rs.getInt("maxRoll"); | ||||
|         this.itemTableID = rs.getInt("itemTableID"); | ||||
|         this.pModTable = rs.getInt("pModTableID"); | ||||
|         this.sModTable = rs.getInt("sModTableID"); | ||||
|     } | ||||
| 
 | ||||
|     public static GenTableEntry rollTable(int genTable, int roll) { | ||||
| 
 | ||||
|         GenTableEntry genTableEntry = null; | ||||
|         List<GenTableEntry> genTableEntryList; | ||||
| 
 | ||||
|         genTableEntryList = LootManager._genTables.get(genTable); | ||||
| 
 | ||||
|         for (GenTableEntry iteration : genTableEntryList) | ||||
|             if (roll >= iteration.minRoll && roll <= iteration.maxRoll) | ||||
|                 genTableEntry = iteration; | ||||
| 
 | ||||
|         return genTableEntry; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,45 @@@@ -0,0 +1,45 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.loot; | ||||
| 
 | ||||
| import engine.gameManager.LootManager; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.List; | ||||
| 
 | ||||
| public class ItemTableEntry { | ||||
|     public int minRoll; | ||||
|     public int maxRoll; | ||||
|     public int cacheID; | ||||
|     public int minSpawn; | ||||
|     public int maxSpawn; | ||||
| 
 | ||||
|     public ItemTableEntry(ResultSet rs) throws SQLException { | ||||
|         this.minRoll = rs.getInt("minRoll"); | ||||
|         this.maxRoll = rs.getInt("maxRoll"); | ||||
|         this.cacheID = rs.getInt("itemBaseUUID"); | ||||
|         this.minSpawn = rs.getInt("minSpawn"); | ||||
|         this.maxSpawn = rs.getInt("maxSpawn"); | ||||
|     } | ||||
| 
 | ||||
|     public static ItemTableEntry rollTable(int itemTable, int roll) { | ||||
| 
 | ||||
|         ItemTableEntry itemTableEntry = null; | ||||
|         List<ItemTableEntry> itemTableEntryList; | ||||
| 
 | ||||
|         itemTableEntryList = LootManager._itemTables.get(itemTable); | ||||
| 
 | ||||
|         for (ItemTableEntry iteration : itemTableEntryList) | ||||
|             if (roll >= iteration.minRoll && roll <= iteration.maxRoll) | ||||
|                 itemTableEntry = iteration; | ||||
| 
 | ||||
|         return itemTableEntry; | ||||
|     } | ||||
| } | ||||
| @ -1,446 +0,0 @@@@ -1,446 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.loot; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.gameManager.ConfigManager; | ||||
| import engine.gameManager.DbManager; | ||||
| import engine.gameManager.NPCManager; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.msg.chat.ChatSystemMsg; | ||||
| import engine.objects.*; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashMap; | ||||
| import java.util.Random; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| /** | ||||
|  * Class contains static methods for data from Magicbane's loot tables | ||||
|  */ | ||||
| public class LootManager { | ||||
| 
 | ||||
|     //new tables
 | ||||
|     private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>(); | ||||
|     private static final HashMap<Integer, ItemTable> itemTables = new HashMap<>(); | ||||
|     private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>(); | ||||
|     private static final HashMap<Integer, ModTable> modTables = new HashMap<>(); | ||||
| 
 | ||||
|     private LootManager() { | ||||
|     } | ||||
| 
 | ||||
|     // Bootstrap routine to load loot data from database
 | ||||
|     public static void loadLootData() { | ||||
|         DbManager.LootQueries.LOAD_ALL_LOOTGROUPS(); | ||||
|         DbManager.LootQueries.LOAD_ALL_LOOTTABLES(); | ||||
|         DbManager.LootQueries.LOAD_ALL_MODGROUPS(); | ||||
|         DbManager.LootQueries.LOAD_ALL_MODTABLES(); | ||||
|     } | ||||
| 
 | ||||
|     public static void GenerateMobLoot(Mob mob, boolean fromDeath) { | ||||
|         //determine if mob is in hotzone
 | ||||
|         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); | ||||
|         //get multiplier form config manager
 | ||||
|         float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); | ||||
|         if (inHotzone) { | ||||
|             //if mob is inside hotzone, use the hotzone multiplier from the config instead
 | ||||
|             multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); | ||||
|         } | ||||
|         //iterate the booty sets
 | ||||
|         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { | ||||
|                 RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | ||||
|         } | ||||
|         if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { | ||||
|             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | ||||
|         } | ||||
|         //lastly, check mobs inventory for godly or disc runes to send a server announcement
 | ||||
|         if (!fromDeath) { | ||||
|             for (Item it : mob.getInventory()) { | ||||
|                 ItemBase ib = it.getItemBase(); | ||||
|                 if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { | ||||
|                     ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); | ||||
|                     chatMsg.setMessageType(10); | ||||
|                     chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); | ||||
|                     DispatchMessage.dispatchMsgToAll(chatMsg); | ||||
|                 } | ||||
| 
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | ||||
|             if (fromDeath) { | ||||
|                 DropEquipment(mob,multiplier); | ||||
|                 return; | ||||
|             } | ||||
|             for (BootySetEntry bse : entries) { | ||||
|                 switch (bse.bootyType) { | ||||
|                     case "GOLD": | ||||
|                         GenerateGoldDrop(mob,bse,multiplier); | ||||
|                         break; | ||||
|                     case "LOOT": | ||||
|                         GenerateNormalLootDrop(mob,bse,multiplier); | ||||
|                         if (inHotzone && mob.level < 80) { | ||||
|                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | ||||
|                                 GenerateHotzoneLootDrop(mob, bse, multiplier); | ||||
|                             } | ||||
|                         } | ||||
|                         if(mob.level > 80){ | ||||
|                             RollForGlass(mob); | ||||
|                         } | ||||
|                         break; | ||||
|                     case "ITEM": | ||||
|                         GenerateItemLootDrop(mob,bse,multiplier); | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
|             if(inHotzone){ | ||||
|                 RollForGlass(mob); | ||||
|             } | ||||
|     } | ||||
|     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | ||||
|             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | ||||
|                 return null; | ||||
|             } | ||||
|             MobLoot outItem; | ||||
|             int genRoll = new Random().nextInt(100)+1; | ||||
|             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | ||||
|             if (selectedRow == null) { | ||||
|                 return null; | ||||
|             } | ||||
|             int itemTableId = selectedRow.itemTableID; | ||||
|             //gets the 1-320 roll for this mob
 | ||||
|             int roll2 = TableRoll(mob.level); | ||||
|             ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | ||||
|             if (tableRow == null) { | ||||
|                 return null; | ||||
|             } | ||||
|             int itemUUID = tableRow.cacheID; | ||||
|             if (itemUUID == 0) { | ||||
|                 return null; | ||||
|             } | ||||
|             if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { | ||||
|                 int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; | ||||
|                 return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); | ||||
|             } | ||||
|             outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | ||||
|             Enum.ItemType outType = outItem.getItemBase().getType(); | ||||
|             if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { | ||||
|                 if (outItem.getItemBase().isGlass() == false) { | ||||
|                     int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | ||||
|                     double prefixChance = 2.057 * mob.level - 28.67; | ||||
|                     if (prefixChanceRoll < prefixChance) { | ||||
|                         ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | ||||
| 
 | ||||
|                         int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; | ||||
|                         if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | ||||
|                             ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | ||||
|                             ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); | ||||
|                             if (prefixMod != null && prefixMod.action.length() > 0) { | ||||
|                                 outItem.setPrefix(prefixMod.action); | ||||
|                                 outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                     int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | ||||
|                     double suffixChance = 2.057 * mob.level - 28.67; | ||||
|                     if (suffixChanceRoll < suffixChance) { | ||||
|                         int suffixroll = ThreadLocalRandom.current().nextInt(100)+1; | ||||
|                         ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | ||||
|                         if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | ||||
|                             ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | ||||
|                             ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); | ||||
|                             if (suffixMod != null && suffixMod.action.length() > 0) { | ||||
|                                 outItem.setSuffix(suffixMod.action); | ||||
|                                 outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             return outItem; | ||||
|     } | ||||
|     private static int TableRoll(int mobLevel){ | ||||
|         if(mobLevel > 65){ | ||||
|             mobLevel = 65; | ||||
|         } | ||||
|         int max = (int)(4.882 * mobLevel + 127.0); | ||||
|         if(max > 321){ | ||||
|             max = 321; | ||||
|         } | ||||
|         int min = (int)(4.469 * mobLevel - 3.469); | ||||
|         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | ||||
|         return roll; | ||||
|     } | ||||
|     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | ||||
|         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | ||||
|         if (chanceRoll > bse.dropChance) { | ||||
|             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | ||||
|             return; | ||||
|         } | ||||
|         //determine and add gold to mob inventory
 | ||||
|         int high = (int)(bse.highGold * multiplier); | ||||
|         int low = (int)(bse.lowGold * multiplier); | ||||
|         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | ||||
|         if (gold > 0) { | ||||
|             MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | ||||
|             mob.getCharItemManager().addItemToInventory(goldAmount); | ||||
|         } | ||||
|     } | ||||
|     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | ||||
|         try{ | ||||
|         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | ||||
|         if (chanceRoll > bse.dropChance * multiplier) { | ||||
|             //early exit, failed to hit minimum chance roll
 | ||||
|             return; | ||||
|         } | ||||
|         //iterate the booty tables and add items to mob inventory
 | ||||
|         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | ||||
|         if (toAdd != null) { | ||||
|             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | ||||
|                 toAdd.setIsID(true); | ||||
|             } | ||||
|             mob.getCharItemManager().addItemToInventory(toAdd); | ||||
|         } | ||||
|         } | ||||
|         catch(Exception e){ | ||||
|             //TODO chase down loot generation error, affects roughly 2% of drops
 | ||||
|             int i = 0; | ||||
|         } | ||||
|     } | ||||
|     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | ||||
|             int lootTableID = bse.lootTable + 1; | ||||
|             int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | ||||
|             if (chanceRoll > bse.dropChance * multiplier) { | ||||
|                 //early exit, failed to hit minimum chance roll
 | ||||
|                 return; | ||||
|             } | ||||
|             MobLoot toAdd = getGenTableItem(lootTableID, mob); | ||||
|             if (toAdd != null) { | ||||
|                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | ||||
|                     toAdd.setIsID(true); | ||||
|                 } | ||||
|                 mob.getCharItemManager().addItemToInventory(toAdd); | ||||
|             } | ||||
|         } | ||||
|     public static void RollForGlass(Mob mob){ | ||||
|         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | ||||
|         if (glassRoll >= 99) { | ||||
|             int roll2 = TableRoll(mob.level); | ||||
|             if (itemTables.get(126).getRowForRange(roll2) == null) { | ||||
|                 return; | ||||
|             } | ||||
|             ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | ||||
|             if (tableRow == null) { | ||||
|                 return; | ||||
|             } | ||||
|             int itemUUID = tableRow.cacheID; | ||||
|             if (itemUUID == 0) { | ||||
|                 return; | ||||
|             } | ||||
|             MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | ||||
|             if (toAddHZ != null) | ||||
|                 mob.getCharItemManager().addItemToInventory(toAddHZ); | ||||
|         } | ||||
|     } | ||||
|     public static void DropEquipment(Mob mob, float multiplier){ | ||||
|         //do equipment here
 | ||||
|         if (mob.getEquip() != null) { | ||||
|             for (MobEquipment me : mob.getEquip().values()) { | ||||
|                 if (me.getDropChance() == 0) | ||||
|                     continue; | ||||
|                 float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | ||||
|                 float dropChance = me.getDropChance() * 100; | ||||
|                 if (equipmentRoll <= (dropChance * multiplier)) { | ||||
|                     MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | ||||
|                     if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | ||||
|                         ml.setIsID(true); | ||||
|                     } | ||||
|                     mob.getCharItemManager().addItemToInventory(ml); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
|     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | ||||
|         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | ||||
|         if (chanceRoll > bse.dropChance * multiplier) { | ||||
|             //early exit, failed to hit minimum chance roll
 | ||||
|             return; | ||||
|         } | ||||
|         MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | ||||
|         if (disc != null) | ||||
|             mob.getCharItemManager().addItemToInventory(disc); | ||||
|     } | ||||
|     public static void AddGenTableRow(int tableID, GenTableRow row) { | ||||
|         if (!generalItemTables.containsKey(tableID)) { | ||||
|             //create the new table
 | ||||
|             GenTable gt = new GenTable(); | ||||
|             gt.rows.add(row); | ||||
|             generalItemTables.put(tableID, gt); | ||||
|         } else { | ||||
|             //add row to existing table
 | ||||
|             GenTable toAdd = generalItemTables.get(tableID); | ||||
|             toAdd.rows.add(row); | ||||
|         } | ||||
|     } | ||||
|     public static void AddItemTableRow(int tableID, ItemTableRow row) { | ||||
|         if (!itemTables.containsKey(tableID)) { | ||||
|             //create the new table
 | ||||
|             ItemTable it = new ItemTable(); | ||||
|             it.rows.add(row); | ||||
|             itemTables.put(tableID, it); | ||||
|         } else { | ||||
|             //add row to existing table
 | ||||
|             ItemTable toAdd = itemTables.get(tableID); | ||||
|             toAdd.rows.add(row); | ||||
|         } | ||||
|     } | ||||
|     public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { | ||||
|         if (!modTypeTables.containsKey(tableID)) { | ||||
|             //create the new table
 | ||||
|             ModTypeTable mtt = new ModTypeTable(); | ||||
|             mtt.rows.add(row); | ||||
|             modTypeTables.put(tableID, mtt); | ||||
|         } else { | ||||
|             //add row to existing table
 | ||||
|             ModTypeTable toAdd = modTypeTables.get(tableID); | ||||
|             toAdd.rows.add(row); | ||||
|         } | ||||
|     } | ||||
|     public static void AddModTableRow(int tableID, ModTableRow row) { | ||||
|         if (!modTables.containsKey(tableID)) { | ||||
|             //create the new table
 | ||||
|             ModTable mt = new ModTable(); | ||||
|             mt.rows.add(row); | ||||
|             modTables.put(tableID, mt); | ||||
|         } else { | ||||
|             //add row to existing table
 | ||||
|             ModTable toAdd = modTables.get(tableID); | ||||
|             toAdd.rows.add(row); | ||||
|         } | ||||
|     } | ||||
|     public static class GenTable { | ||||
|         public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); | ||||
| 
 | ||||
|         public GenTableRow getRowForRange(int roll) { | ||||
|             GenTableRow outRow = null; | ||||
|             for (GenTableRow iteration : this.rows) { | ||||
|                 if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { | ||||
|                     outRow = iteration; | ||||
|                 } | ||||
|             } | ||||
|             return outRow; | ||||
|         } | ||||
|     } | ||||
|     public static class ItemTable { | ||||
|         public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); | ||||
| 
 | ||||
|         public ItemTableRow getRowForRange(int roll) { | ||||
|             if (roll > 320) { | ||||
|                 roll = 320; | ||||
|             } | ||||
|             ItemTableRow outRow = null; | ||||
|             for (ItemTableRow iteration : this.rows) { | ||||
|                 if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { | ||||
|                     outRow = iteration; | ||||
|                 } | ||||
|             } | ||||
|             return outRow; | ||||
|         } | ||||
|     } | ||||
|     public static class ModTypeTable { | ||||
|         public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); | ||||
| 
 | ||||
|         public ModTypeTableRow getRowForRange(int roll) { | ||||
|             ModTypeTableRow outRow = null; | ||||
|             for (ModTypeTableRow iteration : this.rows) { | ||||
|                 if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { | ||||
|                     return iteration; | ||||
|                 } | ||||
|             } | ||||
|             return outRow; | ||||
|         } | ||||
|     } | ||||
|     public static class ModTable { | ||||
|         public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); | ||||
| 
 | ||||
|         public ModTableRow getRowForRange(int roll) { | ||||
|             if (roll > 320) { | ||||
|                 roll = 320; | ||||
|             } | ||||
|             ModTableRow outRow = null; | ||||
|             for (ModTableRow iteration : this.rows) { | ||||
|                 if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { | ||||
|                     outRow = iteration; | ||||
|                 } | ||||
|             } | ||||
|             return outRow; | ||||
|         } | ||||
|     } | ||||
|     public static class GenTableRow { | ||||
|         public int minRoll; | ||||
|         public int maxRoll; | ||||
|         public int itemTableID; | ||||
|         public int pModTable; | ||||
|         public int sModTable; | ||||
| 
 | ||||
|         public GenTableRow(ResultSet rs) throws SQLException { | ||||
|             this.minRoll = rs.getInt("minRoll"); | ||||
|             this.maxRoll = rs.getInt("maxRoll"); | ||||
|             this.itemTableID = rs.getInt("lootTableID"); | ||||
|             this.pModTable = rs.getInt("pModTableID"); | ||||
|             this.sModTable = rs.getInt("sModTableID"); | ||||
|         } | ||||
|     } | ||||
|     public static class ItemTableRow { | ||||
|         public int minRoll; | ||||
|         public int maxRoll; | ||||
|         public int cacheID; | ||||
|         public int minSpawn; | ||||
|         public int maxSpawn; | ||||
| 
 | ||||
|         public ItemTableRow(ResultSet rs) throws SQLException { | ||||
|             this.minRoll = rs.getInt("minRoll"); | ||||
|             this.maxRoll = rs.getInt("maxRoll"); | ||||
|             this.cacheID = rs.getInt("itemBaseUUID"); | ||||
|             this.minSpawn = rs.getInt("minSpawn"); | ||||
|             this.maxSpawn = rs.getInt("maxSpawn"); | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
|     public static class ModTypeTableRow { | ||||
|         public int minRoll; | ||||
|         public int maxRoll; | ||||
|         public int modTableID; | ||||
| 
 | ||||
|         public ModTypeTableRow(ResultSet rs) throws SQLException { | ||||
|             this.minRoll = rs.getInt("minRoll"); | ||||
|             this.maxRoll = rs.getInt("maxRoll"); | ||||
|             this.modTableID = rs.getInt("subTableID"); | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
|     public static class ModTableRow { | ||||
|         public int minRoll; | ||||
|         public int maxRoll; | ||||
|         public String action; | ||||
|         public int level; | ||||
| 
 | ||||
|         public ModTableRow(ResultSet rs) throws SQLException { | ||||
|             this.minRoll = rs.getInt("minRoll"); | ||||
|             this.maxRoll = rs.getInt("maxRoll"); | ||||
|             this.action = rs.getString("action"); | ||||
|             this.level = rs.getInt("level"); | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,43 @@@@ -0,0 +1,43 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.loot; | ||||
| 
 | ||||
| import engine.gameManager.LootManager; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.List; | ||||
| 
 | ||||
| public class ModTableEntry { | ||||
|     public int minRoll; | ||||
|     public int maxRoll; | ||||
|     public String action; | ||||
|     public int level; | ||||
| 
 | ||||
|     public ModTableEntry(ResultSet rs) throws SQLException { | ||||
|         this.minRoll = rs.getInt("minRoll"); | ||||
|         this.maxRoll = rs.getInt("maxRoll"); | ||||
|         this.action = rs.getString("action"); | ||||
|         this.level = rs.getInt("level"); | ||||
|     } | ||||
| 
 | ||||
|     public static ModTableEntry rollTable(int modTablwe, int roll) { | ||||
| 
 | ||||
|         ModTableEntry modTableEntry = null; | ||||
|         List<ModTableEntry> itemTableEntryList; | ||||
| 
 | ||||
|         itemTableEntryList = LootManager._modTables.get(modTablwe); | ||||
| 
 | ||||
|         for (ModTableEntry iteration : itemTableEntryList) | ||||
|             if (roll >= iteration.minRoll && roll <= iteration.maxRoll) | ||||
|                 modTableEntry = iteration; | ||||
| 
 | ||||
|         return modTableEntry; | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,41 @@@@ -0,0 +1,41 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| package engine.loot; | ||||
| 
 | ||||
| import engine.gameManager.LootManager; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.List; | ||||
| 
 | ||||
| public class ModTypeTableEntry { | ||||
|     public int minRoll; | ||||
|     public int maxRoll; | ||||
|     public int modTableID; | ||||
| 
 | ||||
|     public ModTypeTableEntry(ResultSet rs) throws SQLException { | ||||
|         this.minRoll = rs.getInt("minRoll"); | ||||
|         this.maxRoll = rs.getInt("maxRoll"); | ||||
|         this.modTableID = rs.getInt("subTableID"); | ||||
|     } | ||||
| 
 | ||||
|     public static ModTypeTableEntry rollTable(int modTablwe, int roll) { | ||||
| 
 | ||||
|         ModTypeTableEntry modTypeTableEntry = null; | ||||
|         List<ModTypeTableEntry> modTypeTableEntryList; | ||||
| 
 | ||||
|         modTypeTableEntryList = LootManager._modTypeTables.get(modTablwe); | ||||
| 
 | ||||
|         for (ModTypeTableEntry iteration : modTypeTableEntryList) | ||||
|             if (roll >= iteration.minRoll && roll <= iteration.maxRoll) | ||||
|                 modTypeTableEntry = iteration; | ||||
| 
 | ||||
|         return modTypeTableEntry; | ||||
|     } | ||||
| } | ||||
| @ -1,63 +0,0 @@@@ -1,63 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.objects; | ||||
| 
 | ||||
| public class LootRow { | ||||
| 
 | ||||
|     private int valueOne; | ||||
|     private int valueTwo; | ||||
|     private int valueThree; | ||||
|     private String action; | ||||
| 
 | ||||
| 
 | ||||
|     /** | ||||
|      * Generic Constructor | ||||
|      */ | ||||
|     public LootRow(int valueOne, int valueTwo, int valueThree, String action) { | ||||
|         this.valueOne = valueOne; | ||||
|         this.valueTwo = valueTwo; | ||||
|         this.valueThree = valueThree; | ||||
|         this.action = action; | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public int getValueOne() { | ||||
|         return this.valueOne; | ||||
|     } | ||||
| 
 | ||||
|     public void setValueOne(int value) { | ||||
|         this.valueOne = value; | ||||
|     } | ||||
| 
 | ||||
|     public int getValueTwo() { | ||||
|         return this.valueTwo; | ||||
|     } | ||||
| 
 | ||||
|     public void setValueTwo(int value) { | ||||
|         this.valueTwo = value; | ||||
|     } | ||||
| 
 | ||||
|     public int getValueThree() { | ||||
|         return this.valueThree; | ||||
|     } | ||||
| 
 | ||||
|     public void setValueThree(int value) { | ||||
|         this.valueThree = value; | ||||
|     } | ||||
| 
 | ||||
|     public String getAction() { | ||||
|         return this.action; | ||||
|     } | ||||
| 
 | ||||
|     public void setAction(String value) { | ||||
|         this.action = value; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
									
										
											File diff suppressed because it is too large
											Load Diff
										
									
								
							
						| @ -1,59 +0,0 @@@@ -1,59 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.objects; | ||||
| 
 | ||||
| import java.sql.ResultSet; | ||||
| import java.sql.SQLException; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashMap; | ||||
| 
 | ||||
| public class MobLootBase { | ||||
| 
 | ||||
|     public static HashMap<Integer, ArrayList<MobLootBase>> MobLootSet = new HashMap<>(); | ||||
|     private int mobBaseID; | ||||
|     private int lootTableID; | ||||
|     private float chance; | ||||
| 
 | ||||
| 
 | ||||
|     /** | ||||
|      * ResultSet Constructor | ||||
|      */ | ||||
| 
 | ||||
|     public MobLootBase(ResultSet rs) throws SQLException { | ||||
|         this.mobBaseID = rs.getInt("mobBaseID"); | ||||
|         this.lootTableID = rs.getInt("lootTable"); | ||||
|         this.chance = rs.getFloat("chance"); | ||||
|     } | ||||
| 
 | ||||
|     public MobLootBase(int mobBaseID, int lootTableID, int chance) { | ||||
|         super(); | ||||
|         this.mobBaseID = mobBaseID; | ||||
|         this.lootTableID = lootTableID; | ||||
|         this.chance = chance; | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public int getMobBaseID() { | ||||
|         return mobBaseID; | ||||
|     } | ||||
| 
 | ||||
|     public float getChance() { | ||||
|         return chance; | ||||
|     } | ||||
| 
 | ||||
|     public int getLootTableID() { | ||||
|         return lootTableID; | ||||
|     } | ||||
| 
 | ||||
|     public void setLootTableID(int lootTableID) { | ||||
|         this.lootTableID = lootTableID; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
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		Reference in new issue