|  |  | @ -980,9 +980,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.currentID = this.dbID; |  |  |  |             this.currentID = this.dbID; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!isPet && !isSiege && !this.isPlayerGuard) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             loadInventory(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //store mobs by Database ID
 |  |  |  |         //store mobs by Database ID
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!isPet && !isSiege) |  |  |  |         if (!isPet && !isSiege) | 
			
		
	
	
		
		
			
				
					|  |  | @ -1931,7 +1928,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Initialize inventory
 |  |  |  |         // Initialize inventory
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.charItemManager = new CharacterItemManager(this); |  |  |  |         this.charItemManager = new CharacterItemManager(this); | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |         this.loadInventory(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         try { |  |  |  |         try { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (this.equipmentSetID != 0) |  |  |  |             if (this.equipmentSetID != 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.equip = MobBase.loadEquipmentSet(this.equipmentSetID); |  |  |  |                 this.equip = MobBase.loadEquipmentSet(this.equipmentSetID); | 
			
		
	
	
		
		
			
				
					|  |  | 
 |