|  |  | @ -109,7 +109,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         boolean hotzoneWasRan = false; |  |  |  |         boolean hotzoneWasRan = false; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (fromDeath) { |  |  |  |         if (fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             GenerateEquipmentDrop(mob, multiplier); |  |  |  |             GenerateEquipmentDrop(mob); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  | @ -336,7 +336,7 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void GenerateEquipmentDrop(Mob mob, float multiplier) { |  |  |  |     public static void GenerateEquipmentDrop(Mob mob) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //do equipment here
 |  |  |  |         //do equipment here
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					|  |  | @ -349,8 +349,9 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; |  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float dropChance = me.getDropChance() * 100; |  |  |  |                 float dropChance = me.getDropChance() * 100; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (equipmentRoll > (dropChance * multiplier)) |  |  |  |                 if (equipmentRoll > dropChance) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |  |  |  |                 MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (ml != null) { |  |  |  |                 if (ml != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     ml.setIsID(true); |  |  |  |                     ml.setIsID(true); | 
			
		
	
	
		
		
			
				
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