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					@ -998,11 +998,9 @@ public class MobAI {
				@@ -998,11 +998,9 @@ public class MobAI {
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					    public static void GuardMinionLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        try { | 
				
			
			
		
	
		
			
				
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					            if (!mob.guardCaptain.isAlive()) { | 
				
			
			
		
	
		
			
				
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					                if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
			
				
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					                CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					                } else { | 
				
			
			
		
	
		
			
				
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					            AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
				
			
			
		
	
		
			
				
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					@ -1015,13 +1013,7 @@ public class MobAI {
				@@ -1015,13 +1013,7 @@ public class MobAI {
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					                    mob.setCombatTarget(newTarget); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            }else { | 
				
			
			
		
	
		
			
				
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					                if (mob.guardCaptain.getCombatTarget() != null) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(mob.guardCaptain.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					                else if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            CheckMobMovement(mob); | 
				
			
			
		
	
		
			
				
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					            CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
	
		
			
				
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					@ -1140,6 +1132,15 @@ public class MobAI {
				@@ -1140,6 +1132,15 @@ public class MobAI {
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					            if (!mob.isAlive()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            // Defer to captain if possible for current target
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					            if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && | 
				
			
			
		
	
		
			
				
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					                    mob.combatTarget == null && mob.guardCaptain.isAlive() | 
				
			
			
		
	
		
			
				
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					                    && mob.guardCaptain.combatTarget != null) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(mob.guardCaptain.combatTarget); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap; | 
				
			
			
		
	
		
			
				
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					            for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
	
		
			
				
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