|  |  | @ -254,13 +254,6 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					|  |  |  |         if (chanceRoll > bse.dropChance) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //determine and add gold to mob inventory
 |  |  |  |         //determine and add gold to mob inventory
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					|  |  |  |         int high = bse.highGold; |  |  |  |         int high = bse.highGold; | 
			
		
	
	
		
		
			
				
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