|  |  | @ -231,14 +231,16 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weapon = this.owner.charItemManager.getEquipped(2); |  |  |  |             weapon = this.owner.charItemManager.getEquipped(2); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         float weaponSpecificValues = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(weapon == null) { |  |  |  |         if(weapon == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 20.0f; |  |  |  |             speed = 20.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  |         }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = weapon.getItemBase().getSpeed(); |  |  |  |             speed = weapon.getItemBase().getSpeed(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : weapon.effects.values()){ |  |  |  |             for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed)){ |  |  |  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         speed *= 1 + (mod.getPercentMod() * 0.01f); |  |  |  |                         speed *= 1 + (mod.getPercentMod() * 0.01f); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         weaponSpecificValues += (mod.getPercentMod() * 0.01f); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -247,9 +249,14 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float stanceValue = 0.0f; |  |  |  |         float stanceValue = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(String effID : this.owner.effects.keySet()){ |  |  |  |         for(String effID : this.owner.effects.keySet()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(effID.contains("Stance")){ |  |  |  |             if(effID.contains("Stance")){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if(this.owner.effects != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { |  |  |  |                     for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (mod.modType.equals(Enum.ModType.AttackDelay)) { |  |  |  |                         if (mod.modType.equals(Enum.ModType.AttackDelay)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
 |  |  |  |                             float percent = mod.getPercentMod(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             int trains = this.owner.effects.get(effID).getTrains(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             stanceValue += modValue * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -257,7 +264,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
 |  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					|  |  |  |         bonusValues -= stanceValue; // take away stance modifier from alac bonus values
 |  |  |  |         bonusValues -= (stanceValue + weaponSpecificValues); // take away stance modifier from alac bonus values
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					|  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
 |  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
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					|  |  |  |         speed *= bonusValues; // apply alac bonuses without stance mod
 |  |  |  |         speed *= bonusValues; // apply alac bonuses without stance mod
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