|  |  | @ -28,7 +28,6 @@ import engine.net.client.ClientConnection; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.*; |  |  |  | import engine.net.client.msg.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.*; |  |  |  | import engine.powers.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.effectmodifiers.AbstractEffectModifier; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.poweractions.AbstractPowerAction; |  |  |  | import engine.powers.poweractions.AbstractPowerAction; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.poweractions.TrackPowerAction; |  |  |  | import engine.powers.poweractions.TrackPowerAction; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.MBServerStatics; |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
	
		
		
			
				
					|  |  | @ -170,25 +169,6 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc == null) |  |  |  |         if(pc == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(pc.isBoxed){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             AbstractWorldObject tar = getTarget(msg); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(tar != null && tar.getObjectType().equals(GameObjectType.PlayerCharacter) && !tar.equals(pc)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 RecyclePowerMsg rpm = new RecyclePowerMsg(msg.getPowerUsedID()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), rpm); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 // Send Fail to cast message
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					|  |  |  |                 sendPowerMsg(pc, 2, msg); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (pc.isCasting()) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     pc.update(false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 pc.setIsCasting(false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ChatManager.chatSystemInfo(pc, " You Are PvE Flagged: Cannot Attack Players."); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
 |  |  |  |         if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
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					|  |  |  |             CombatManager.toggleSit(false,origin); |  |  |  |             CombatManager.toggleSit(false,origin); | 
			
		
	
		
		
			
				
					
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					|  |  | @ -1125,7 +1105,7 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 // If something blocks the action, then stop
 |  |  |  |                 // If something blocks the action, then stop
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					|  |  |  |                 if (ab.blocked(target, pb, trains)) { |  |  |  |                 if (ab.blocked(target, pb, trains, null)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                     PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb); |  |  |  |                     PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
	
		
		
			
				
					|  |  | @ -1312,7 +1292,7 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 // If something blocks the action, then stop
 |  |  |  |                 // If something blocks the action, then stop
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					|  |  |  |                 if (ab.blocked(target, pb, trains)) |  |  |  |                 if (ab.blocked(target, pb, trains, null)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 // TODO handle overwrite stack order here
 |  |  |  |                 // TODO handle overwrite stack order here
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					|  |  |  |                 String stackType = ab.getStackType(); |  |  |  |                 String stackType = ab.getStackType(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -1947,7 +1927,7 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (trains < ab.getMinTrains() || trains > ab.getMaxTrains()) |  |  |  |             if (trains < ab.getMinTrains() || trains > ab.getMaxTrains()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             // If something blocks the action, then stop
 |  |  |  |             // If something blocks the action, then stop
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					|  |  |  |             if (ab.blocked(target, pb, trains)) |  |  |  |             if (ab.blocked(target, pb, trains, null)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 // sendPowerMsg(pc, 5, msg);
 |  |  |  |                 // sendPowerMsg(pc, 5, msg);
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					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             // TODO handle overwrite stack order here
 |  |  |  |             // TODO handle overwrite stack order here
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