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					@ -286,11 +286,9 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        //determine and add gold to mob inventory
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					        //determine and add gold to mob inventory
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					        int high = bse.highGold; | 
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					        int high = (int)(bse.highGold * NORMAL_GOLD_RATE); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        int low = bse.lowGold; | 
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					        int low = (int)(bse.lowGold * NORMAL_GOLD_RATE); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        int gold = ThreadLocalRandom.current().nextInt(low, high + 1); | 
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					        int gold = ThreadLocalRandom.current().nextInt(low, high); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        gold = (int) (gold * NORMAL_GOLD_RATE); | 
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					        if (gold > 0) { | 
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					        if (gold > 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            MobLoot goldAmount = new MobLoot(mob, gold); | 
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					            MobLoot goldAmount = new MobLoot(mob, gold); | 
				
			
			
		
	
	
		
		
			
				
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