|  |  |  | @ -278,16 +278,7 @@ public enum CombatManager {@@ -278,16 +278,7 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (target.getObjectType() == mbEnums.GameObjectType.Building) | 
			
		
	
		
			
				
					|  |  |  |  |                 hitChance = 100; | 
			
		
	
		
			
				
					|  |  |  |  |             int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
		
	
		
			
				
					|  |  |  |  |             if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if (weapon != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     passiveAnim = getSwingAnimation(weapon.template, null, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             }else { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int passiveAnim = getPassiveAnimation(mbEnums.PassiveType.None); // checking for a miss due to ATR vs Def
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(100) > hitChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                 TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -326,6 +317,7 @@ public enum CombatManager {@@ -326,6 +317,7 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (!passiveType.equals(mbEnums.PassiveType.None)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     passiveAnim = getPassiveAnimation(passiveType); | 
			
		
	
		
			
				
					|  |  |  |  |                     TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) | 
			
		
	
	
		
			
				
					|  |  |  | @ -430,13 +422,13 @@ public enum CombatManager {@@ -430,13 +422,13 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 else | 
			
		
	
		
			
				
					|  |  |  |  |                     ((Building) target).modifyHealth(-damage, attacker); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
		
	
		
			
				
					|  |  |  |  |                 int attackAnim = getSwingAnimation(null, null, slot); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         DeferredPowerJob weaponPower = ((PlayerCharacter) attacker).getWeaponPower(); | 
			
		
	
		
			
				
					|  |  |  |  |                         attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, weaponPower, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
		
	
		
			
				
					|  |  |  |  |                         attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, weaponPower, slot); | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
		
	
		
			
				
					|  |  |  |  |                         attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); | 
			
		
	
	
		
			
				
					|  |  |  | @ -518,7 +510,11 @@ public enum CombatManager {@@ -518,7 +510,11 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             target.setCombatTarget(attacker); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, mbEnums.EquipSlotType slot) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //No weapon, return default animation
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (wb == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return 75; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int token; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -528,28 +524,61 @@ public enum CombatManager {@@ -528,28 +524,61 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (token == 563721004) //kick animation
 | 
			
		
	
		
			
				
					|  |  |  |  |                 return 79; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (wb != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mainHand) { | 
			
		
	
		
			
				
					|  |  |  |  |                     int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                     int anim = wb.weapon_attack_anim_right.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |                     return anim; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                     return wb.weapon_attack_anim_left.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |         //Item has no equipment slots and should not try to return an animation, return default instead
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){ | 
			
		
	
		
			
				
					|  |  |  |  |             return 75; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //declare variables
 | 
			
		
	
		
			
				
					|  |  |  |  |         int anim; | 
			
		
	
		
			
				
					|  |  |  |  |         int random; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //Item can only be equipped in one slot, return animation for that slot
 | 
			
		
	
		
			
				
					|  |  |  |  |         if(wb.item_eq_slots_or.size() == 1){ | 
			
		
	
		
			
				
					|  |  |  |  |             if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 anim = wb.weapon_attack_anim_right.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                     anim = wb.weapon_attack_anim_right.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             }else { | 
			
		
	
		
			
				
					|  |  |  |  |                 anim =  wb.weapon_attack_anim_left.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                     anim = wb.weapon_attack_anim_left.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             return anim; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (wb == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return 75; | 
			
		
	
		
			
				
					|  |  |  |  |         if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow")) | 
			
		
	
		
			
				
					|  |  |  |  |             return wb.weapon_attack_anim_left.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainHand) | 
			
		
	
		
			
				
					|  |  |  |  |             return wb.weapon_attack_anim_right.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             return wb.weapon_attack_anim_left.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |         //Item can be equipped in either hand, and should have animation sets for each hand
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (slot.equals(mbEnums.EquipSlotType.RHELD)) { | 
			
		
	
		
			
				
					|  |  |  |  |             anim = wb.weapon_attack_anim_right.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |             if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                 anim = wb.weapon_attack_anim_right.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }else { | 
			
		
	
		
			
				
					|  |  |  |  |             anim = wb.weapon_attack_anim_left.get(0)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |             if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()); | 
			
		
	
		
			
				
					|  |  |  |  |                 anim = wb.weapon_attack_anim_left.get(random)[0]; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return anim; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static int getPassiveAnimation(mbEnums.PassiveType passiveType){ | 
			
		
	
		
			
				
					|  |  |  |  |         switch(passiveType){ | 
			
		
	
		
			
				
					|  |  |  |  |             case Block: | 
			
		
	
		
			
				
					|  |  |  |  |                 return 298; | 
			
		
	
		
			
				
					|  |  |  |  |             case Parry: | 
			
		
	
		
			
				
					|  |  |  |  |                 return 299; | 
			
		
	
		
			
				
					|  |  |  |  |             default: | 
			
		
	
		
			
				
					|  |  |  |  |                 return 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) { | 
			
		
	
	
		
			
				
					|  |  |  | 
 |