| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -1557,11 +1557,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case GuardCaptain: | 
					 | 
					 | 
					 | 
					            case GuardCaptain: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.agentType = AIAgentType.GUARDCAPTAIN; | 
					 | 
					 | 
					 | 
					                this.agentType = AIAgentType.GUARDCAPTAIN; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.spawnDelay = 600; | 
					 | 
					 | 
					 | 
					                this.spawnDelay = 600; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (this.building == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    Logger.error("Captain : " + this.getObjectUUID() + " : " + this.buildingUUID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
					 | 
					 | 
					 | 
					                this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case GuardWallArcher: | 
					 | 
					 | 
					 | 
					            case GuardWallArcher: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.agentType = AIAgentType.GUARDWALLARCHER; | 
					 | 
					 | 
					 | 
					                this.agentType = AIAgentType.GUARDWALLARCHER; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.spawnDelay = 450; | 
					 | 
					 | 
					 | 
					                this.spawnDelay = 450; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (this.building == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    Logger.error("Wall Archer : " + this.getObjectUUID() + " : " + this.buildingUUID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
					 | 
					 | 
					 | 
					                this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |