@ -5362,12 +5362,12 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5362,12 +5362,12 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        if  ( this . isAlive ( )  = =  false  | |  this . getBonuses ( ) . getBool ( ModType . Stunned ,  SourceType . None )  | |  this . getBonuses ( ) . getBool ( ModType . CannotMove ,  SourceType . None ) )  {   
			
		
	
		
			
				
					            //Target is stunned or rooted. Don't move
   
			
		
	
		
			
				
					            this . stopMovement ( newLoc ) ;   
			
		
	
		
			
				
					            this . region  =  AbstractWorldObject . GetRegionByWorldObject ( this ) ;   
			
		
	
		
			
				
					            this . region  =  Regions . GetRegionForTeleport ( newLoc ) ; //AbstractWorldObject.GetRegionByWorldObject(this);
   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        if  ( newLoc . equals ( this . getEndLoc ( ) ) )  {   
			
		
	
		
			
				
					            this . stopMovement ( newLoc ) ;   
			
		
	
		
			
				
					            this . region  =  AbstractWorldObject . GetRegionByWorldObject ( this ) ;   
			
		
	
		
			
				
					            this . region  =  Regions . GetRegionForTeleport ( newLoc ) ; //AbstractWorldObject.GetRegionByWorldObject(this);
   
			
		
	
		
			
				
					            if  ( this . getDebug ( 1 ) )   
			
		
	
		
			
				
					                ChatManager . chatSystemInfo ( this ,   
			
		
	
		
			
				
					                        "Arrived at End location. "  +  this . getEndLoc ( ) ) ;   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -5555,7 +5555,7 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5555,7 +5555,7 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					        //mhm.setOmitFromChat(0);
   
			
		
	
		
			
				
					        Dispatch  dispatch  =  Dispatch . borrow ( this ,  modifyHealthMsg ) ;   
			
		
	
		
			
				
					        DispatchMessage . dispatchMsgDispatch ( dispatch ,  DispatchChannel . PRIMARY ) ;   
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					        this . setDirtyLoad ( true ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  MovementState  getMovementState ( )  {