|  |  | @ -82,26 +82,27 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             Boolean hasRolledForGlass = false; |  |  |  |             Boolean hasRolledForGlass = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             Boolean hasExtraRolled = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int hotzoneTable = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (BootySetEntry bse : entries) { |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 switch (bse.bootyType) { |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "GOLD": |  |  |  |                     case "GOLD": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); |  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "LOOT": |  |  |  |                     case "LOOT": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier,inHotzone); |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier,false); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         if (inHotzone && mob.level < 80) { |  |  |  |                         if (inHotzone && mob.level < 80) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 GenerateHotzoneLootDrop(mob, bse, multiplier); |  |  |  |                                 //GenerateHotzoneLootDrop(mob, bse, multiplier);
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             } else{ |  |  |  |                                 hotzoneTable = bse.lootTable + 1; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                 //if hotzone equivalent table doesn't exist, roll for glass
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 RollForGlass(mob); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 hasRolledForGlass = true; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if(mob.level > 80){ |  |  |  |                         if(mob.level < 80){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             RollForGlass(mob); |  |  |  |                             if (inHotzone && hasExtraRolled == false) { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 RollLootTableForHotzone(mob, bse); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 hasExtraRolled = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         RollLootTableForHotzone(mob, bse); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     case "ITEM": |  |  |  |                     case "ITEM": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateItemLootDrop(mob,bse,multiplier); |  |  |  |                         GenerateItemLootDrop(mob,bse,multiplier); | 
			
		
	
	
		
		
			
				
					|  |  | @ -111,6 +112,9 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(inHotzone && hasRolledForGlass == false){ |  |  |  |             if(inHotzone && hasRolledForGlass == false){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 RollForGlass(mob); |  |  |  |                 RollForGlass(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (hotzoneTable != 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             GenerateHotzoneLootDrop(mob, hotzoneTable, multiplier); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ |  |  |  |     public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); | 
			
		
	
	
		
		
			
				
					|  |  | @ -138,7 +142,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             int itemTableId = selectedRow.itemTableID; |  |  |  |             int itemTableId = selectedRow.itemTableID; | 
			
		
	
		
		
			
				
					
					|  |  |  |             //gets the 1-320 roll for this mob
 |  |  |  |             //gets the 1-320 roll for this mob
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int roll2 = TableRoll(mob.level); |  |  |  |         int roll2 = TableRoll(mob.level,isHotzone); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); |  |  |  |             ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (tableRow == null) { |  |  |  |             if (tableRow == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return null; |  |  |  |                 return null; | 
			
		
	
	
		
		
			
				
					|  |  | @ -163,7 +167,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; |  |  |  |                         int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { |  |  |  |                         if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); |  |  |  |                             ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                             ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); |  |  |  |                             ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             if (prefixMod != null && prefixMod.action.length() > 0) { |  |  |  |                             if (prefixMod != null && prefixMod.action.length() > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 outItem.setPrefix(prefixMod.action); |  |  |  |                                 outItem.setPrefix(prefixMod.action); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |  |  |  |                                 outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
			
		
	
	
		
		
			
				
					|  |  | @ -177,7 +181,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); |  |  |  |                         ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { |  |  |  |                         if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); |  |  |  |                             ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                             ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); |  |  |  |                             ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             if (suffixMod != null && suffixMod.action.length() > 0) { |  |  |  |                             if (suffixMod != null && suffixMod.action.length() > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 outItem.setSuffix(suffixMod.action); |  |  |  |                                 outItem.setSuffix(suffixMod.action); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); |  |  |  |                                 outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
			
		
	
	
		
		
			
				
					|  |  | @ -188,7 +192,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             return outItem; |  |  |  |             return outItem; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static int TableRoll(int mobLevel){ |  |  |  |     private static int TableRoll(int mobLevel, Boolean isHotzone){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         if(mobLevel > 65){ |  |  |  |         if(mobLevel > 65){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             mobLevel = 65; |  |  |  |             mobLevel = 65; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -197,6 +201,12 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             max = 321; |  |  |  |             max = 321; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         int min = (int)(4.469 * mobLevel - 3.469); |  |  |  |         int min = (int)(4.469 * mobLevel - 3.469); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //if(isHotzone == true){
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //    min += mobLevel;
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |          //   if(min > 220){
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //        min = 220;
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //    }
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //}
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
		
		
			
				
					
					|  |  |  |         return roll; |  |  |  |         return roll; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -236,15 +246,14 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             int i = 0; |  |  |  |             int i = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             int lootTableID = bse.lootTable + 1; |  |  |  |             int lootTableID = tableID; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             //hotzone roll will ignore chance from inherited table
 |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
 |  |  |  |             //int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //if (chanceRoll > bse.dropChance * multiplier) {
 |  |  |  |             //if (chanceRoll > bse.dropChance * multiplier) {
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //    //early exit, failed to hit minimum chance roll
 |  |  |  |                 //early exit, failed to hit minimum chance roll
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //    return;
 |  |  |  |             //    return;
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //}
 |  |  |  |             //}
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, true); |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, false); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (toAdd != null) { |  |  |  |             if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     toAdd.setIsID(true); |  |  |  |                     toAdd.setIsID(true); | 
			
		
	
	
		
		
			
				
					|  |  | @ -254,8 +263,14 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void RollForGlass(Mob mob){ |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; |  |  |  |         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (glassRoll >= 99) { |  |  |  |         int glassChance = 99 - mob.getRank(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             int roll2 = TableRoll(mob.level); |  |  |  |         if (glassRoll >= glassChance) { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //int roll2 = TableRoll(mob.level,false);
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int max = (int)(4.882 * mob.level + 127.0); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(max > 321){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 max = 321; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             int roll2 = ThreadLocalRandom.current().nextInt(max - (int)((mob.level * 0.5) + (mob.level * 0.5))); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { |  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | 
 |