|  |  |  | @ -18,8 +18,9 @@ import org.pmw.tinylog.Logger;@@ -18,8 +18,9 @@ import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  |  | public class UpdateThread implements Runnable { | 
			
		
	
		
			
				
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					|  |  |  |  |     public Long lastRun; | 
			
		
	
		
			
				
					|  |  |  |  |     public static int instancedelay = 1000; | 
			
		
	
		
			
				
					|  |  |  |  |     private volatile Long lastRun; | 
			
		
	
		
			
				
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					|  |  |  |  |     public static final Long instancedelay = 1000L; | 
			
		
	
		
			
				
					|  |  |  |  |     public UpdateThread() { | 
			
		
	
		
			
				
					|  |  |  |  |         Logger.info(" UpdateThread thread has started!"); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -29,11 +30,12 @@ public class UpdateThread implements Runnable {@@ -29,11 +30,12 @@ public class UpdateThread implements Runnable { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 //player.update(true);
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					|  |  |  |  |                 if (player != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     player.doRegen(); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error("UPDATE ERROR"); | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error("UPDATE ERROR",e); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  | @ -45,6 +47,13 @@ public class UpdateThread implements Runnable {@@ -45,6 +47,13 @@ public class UpdateThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |             if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
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					|  |  |  |  |                 this.processPlayerUpdate(); | 
			
		
	
		
			
				
					|  |  |  |  |                 lastRun = System.currentTimeMillis(); // Update lastRun after processing
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					|  |  |  |  |             }else { | 
			
		
	
		
			
				
					|  |  |  |  |                 try { | 
			
		
	
		
			
				
					|  |  |  |  |                     Thread.sleep(100); // Pause for 10ms to reduce CPU usage
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					|  |  |  |  |                 } catch (InterruptedException e) { | 
			
		
	
		
			
				
					|  |  |  |  |                     Logger.error("Thread interrupted", e); | 
			
		
	
		
			
				
					|  |  |  |  |                     Thread.currentThread().interrupt(); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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