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					@ -72,19 +72,19 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					        // By losing the tree, the former owners lose all of their subguilds.
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					        // By losing the tree, the former owners lose all of their subguilds.
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					        if (formerGuild.getSubGuildList().isEmpty() == false) { | 
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					        if (!formerGuild.getSubGuildList().isEmpty()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            subGuildList = new ArrayList<>(); | 
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					            subGuildList = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					            for (Guild subGuild : formerGuild.getSubGuildList()) { | 
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					            subGuildList.addAll(formerGuild.getSubGuildList()); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                subGuildList.add(subGuild); | 
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					            } | 
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					            for (Guild subGuild : subGuildList) { | 
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					            for (Guild subGuild : subGuildList) { | 
				
			
			
		
	
		
		
			
				
					
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					                formerGuild.removeSubGuild(subGuild); | 
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					                formerGuild.removeSubGuild(subGuild); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        Building tol = null; | 
				
			
			
		
	
		
		
			
				
					
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					        // Build list of buildings within this parent zone
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					        // Build list of buildings within this parent zone
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					        for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
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					        for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -100,6 +100,13 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) | 
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            // TOL is processed after all other structures in the city zone
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL)) { | 
				
			
			
		
	
		
		
			
				
					
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					                tol = cityBuilding; | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            // All buildings are moved to a location relative
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					            // All buildings are moved to a location relative
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					            // to their new parent zone
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					            // to their new parent zone
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					@ -132,6 +139,11 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // Destroy the tol
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					        if (tol != null) | 
				
			
			
		
	
		
		
			
				
					
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					            BuildingManager.setRank(tol, -1); | 
				
			
			
		
	
		
		
			
				
					
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					        if (city.getRealm() != null) | 
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					        if (city.getRealm() != null) | 
				
			
			
		
	
		
		
			
				
					
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					            city.getRealm().removeCity(city.getObjectUUID()); | 
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					            city.getRealm().removeCity(city.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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