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					@ -578,14 +578,24 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            //no players loaded, no need to proceed
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					            //no players loaded, no need to proceed unless it's a player guard
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					            boolean bypassLoadedPlayerCheck = false; | 
				
			
			
		
	
		
		
			
				
					
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					            if(mob.isPlayerGuard()) { | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.playerAgroMap.isEmpty()) { | 
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					                if (mob.guardedCity != null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    if (!mob.guardedCity._playerMemory.isEmpty()) { | 
				
			
			
		
	
		
		
			
				
					
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					                        bypassLoadedPlayerCheck = true; | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { | 
				
			
			
		
	
		
		
			
				
					
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					                if (mob.getCombatTarget() != null) | 
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					                if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
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					                    mob.setCombatTarget(null); | 
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.agentType.equals(Enum.AIAgentType.PET) == false) | 
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					            if (mob.agentType.equals(Enum.AIAgentType.PET) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                CheckToSendMobHome(mob); | 
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					                CheckToSendMobHome(mob); | 
				
			
			
		
	
		
		
			
				
					
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