@ -8,10 +8,7 @@ import engine.net.client.ClientConnection;
				@@ -8,10 +8,7 @@ import engine.net.client.ClientConnection;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.AttackCmdMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.ClientNetMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.net.client.msg.TargetedActionMsg ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.AbstractWorldObject ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.Building ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.Mob ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.PlayerCharacter ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.* ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					/ *  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					 *  @Author :   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -59,6 +56,9 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
				@@ -59,6 +56,9 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  Building :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  BuildingManager . getBuilding ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            case  NPC :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                target  =  NPC . getNPC ( msg . getTargetID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                break ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            default :   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return  true ; //cannot attack anything other than the 3 above
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }