|  |  | @ -288,10 +288,11 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return city.getBindLoc(); |  |  |  |         return city.getBindLoc(); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) { |  |  |  |     public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         ArrayList<City> cities = new ArrayList<>(); |  |  |  |         ArrayList<City> cities = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (pc == null) |  |  |  |         if (playerCharacter == null) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return cities; |  |  |  |             return cities; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); |  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
			
		
	
	
		
		
			
				
					|  |  | @ -299,43 +300,57 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
 |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
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					|  |  |  |             for (AbstractGameObject ago : worldCities.values()) { |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 City city = (City) ago; |  |  |  |                 City city = (City) ago; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |  |  |  |                 if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     continue; // cannot teleport to perdition or bastion
 |  |  |  |                     continue; // cannot teleport to perdition or bastion
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					|  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) { |  |  |  | 
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					|  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 |  |  |  |                 if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else if (city.isNoobIsle == 1 && pc.level <= 20) { |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     cities.add(city); // everyone can go to noob island if they are under level 20
 |  |  |  |                     cities.add(city); // everyone can go to noob island if they are under level 20
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					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else if (city.cityName.equals("Khan'Ov Srekel")) { |  |  |  |                 } | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (city.cityName.equals("Khan'Ov Srekel")) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     cities.add(city); //everyone anytime can teleport to khan
 |  |  |  |                     cities.add(city); //everyone anytime can teleport to khan
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					|  |  |  |                     continue; |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter)) |  |  |  |                 } | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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					|  |  |  |  |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (playerCharacter.guild.isEmptyGuild() && city.isNpc == 1) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     cities.add(city); // Erranrs can travel everywhere.
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					|  |  |  |  |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (!city.getTOL().reverseKOS) { |  |  |  |                     if (!city.getTOL().reverseKOS) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         cities.add(city);//can teleport to any open ToL that shares  charter
 |  |  |  |                         cities.add(city);//can teleport to any open ToL that shares  charter
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					|  |  |  |                         continue; |  |  |  |                         continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } else { |  |  |  |                     } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) { |  |  |  |                         if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             cities.add(city);//this player is allowed for the reverse KOS
 |  |  |  |                             cities.add(city);//this player is allowed for the reverse KOS
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					|  |  |  |                             continue; |  |  |  |                             continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) { |  |  |  |                         if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             cities.add(city);//this guild is allowed for the reverse KOS
 |  |  |  |                             cities.add(city);//this guild is allowed for the reverse KOS
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					|  |  |  |                             continue; |  |  |  |                             continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) { |  |  |  |                         if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             cities.add(city);//this nation is allowed for the reverse KOS
 |  |  |  |                             cities.add(city);//this nation is allowed for the reverse KOS
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					|  |  |  |                             continue; |  |  |  |                             continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (city.getGuild().getNation().equals(pc.guild.getNation())) { |  |  |  |                 if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     cities.add(city);//can always teleport inside your own nation
 |  |  |  |                     cities.add(city);//can always teleport inside your own nation
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					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |         } else { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             Guild pcG = pc.getGuild(); |  |  |  |             Guild pcG = playerCharacter.getGuild(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //add npc cities
 |  |  |  |             //add npc cities
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					|  |  |  |             for (AbstractGameObject ago : worldCities.values()) { |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -348,7 +363,7 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if (city.parentZone != null && city.parentZone.guild_zone) { |  |  |  |                     if (city.parentZone != null && city.parentZone.guild_zone) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                         if (pc.getAccount().status.equals(AccountStatus.ADMIN)) { |  |  |  |                         if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             cities.add(city); |  |  |  |                             cities.add(city); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } else |  |  |  |                         } else | 
			
		
	
		
		
			
				
					
					|  |  |  |                             //list Player cities
 |  |  |  |                             //list Player cities
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					|  |  | @ -357,9 +372,9 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                             if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { |  |  |  |                             if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                                 if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) { |  |  |  |                                 if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                     if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |  |  |  |                                     if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                         if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) { |  |  |  |                                         if (city.getGuild().getGuildType().equals(playerCharacter.guild.getGuildType())) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                             cities.add(city); |  |  |  |                                             cities.add(city); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                         } |  |  |  |                                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     } else { |  |  |  |                                     } else { | 
			
		
	
	
		
		
			
				
					|  |  | @ -378,12 +393,12 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (g == null) { |  |  |  |                         if (g == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             if (city.isNpc == 1) |  |  |  |                             if (city.isNpc == 1) | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 if (city.isNoobIsle == 1) { |  |  |  |                                 if (city.isNoobIsle == 1) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                     if (pc.getLevel() < 21) |  |  |  |                                     if (playerCharacter.getLevel() < 21) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                         cities.add(city); //verify nation or guild is same
 |  |  |  |                                         cities.add(city); //verify nation or guild is same
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					|  |  |  |                                 } else if (pc.getLevel() > 9) |  |  |  |                                 } else if (playerCharacter.getLevel() > 9) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                     cities.add(city); //verify nation or guild is same
 |  |  |  |                                     cities.add(city); //verify nation or guild is same
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					|  |  |  |                         } else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) |  |  |  |                         } else if (playerCharacter.getLevel() >= g.getTeleportMin() && playerCharacter.getLevel() <= g.getTeleportMax()) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             cities.add(city); //verify nation or guild is same
 |  |  |  |                             cities.add(city); //verify nation or guild is same
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					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
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