|  |  | @ -761,20 +761,6 @@ public class ItemFactory { | 
			
		
	
		
		
			
				
					
					|  |  |  |         return toRoll; |  |  |  |         return toRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         int randomRoll; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         int minValue = (npcLevel - 5) * 5; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         int maxValue = (npcLevel + 15) * 5; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         minValue = Math.max(minRoll, Math.min(maxRoll, minValue)); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue)); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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					|  |  |  |         return randomRoll; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { |  |  |  |     public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         boolean useWarehouse = false; |  |  |  |         boolean useWarehouse = false; | 
			
		
	
	
		
		
			
				
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