|  |  | @ -221,16 +221,16 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             City city = ZoneManager.getCityAtLocation(playerCharacter.loc); |  |  |  |             City city = ZoneManager.getCityAtLocation(playerCharacter.loc); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (city == null) { |  |  |  |             if (city == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 failed = true; |  |  |  |                 failed = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |             }else{ |  |  |  |             }//else{
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					|  |  |  |                 Bane bane = city.getBane(); |  |  |  |              //   Bane bane = city.getBane();
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					|  |  |  |                 if (bane == null) { |  |  |  |              //   if (bane == null) {
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					|  |  |  |                     failed = true; |  |  |  |              //       failed = true;
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					|  |  |  |                 }else{ |  |  |  |              //   }else{
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					|  |  |  |                     if(!bane.getSiegePhase().equals(SiegePhase.WAR)){ |  |  |  |              //       if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
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					|  |  |  |                         failed = true; |  |  |  |              //           failed = true;
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					|  |  |  |                     } |  |  |  |              //       }
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					|  |  |  |                 } |  |  |  |              //   }
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					|  |  |  |             } |  |  |  |             //}
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					|  |  |  |             if(failed){ |  |  |  |             if(failed){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //check to see if we are at an active mine
 |  |  |  |                 //check to see if we are at an active mine
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					|  |  |  |                 Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc); |  |  |  |                 Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc); | 
			
		
	
	
		
		
			
				
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