|  |  |  | @ -331,139 +331,168 @@ public class CombatUtilities {@@ -331,139 +331,168 @@ public class CombatUtilities { | 
			
		
	
		
			
				
					|  |  |  |  | 			//early exit for null
 | 
			
		
	
		
			
				
					|  |  |  |  | 			return 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		//set default values
 | 
			
		
	
		
			
				
					|  |  |  |  | 			float min = 40; | 
			
		
	
		
			
				
					|  |  |  |  | 			float max = 60; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.getLevel() == 85){ | 
			
		
	
		
			
				
					|  |  |  |  | 			min = agent.getMinDamageHandOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 			max = agent.getMaxDamageHandOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float damage = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		DamageType dt = getDamageType(agent); | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = calculatePetDamage(agent); | 
			
		
	
		
			
				
					|  |  |  |  | 		}else if(agent.isPlayerGuard() == true){ | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = calculateGuardDamage(agent); | 
			
		
	
		
			
				
					|  |  |  |  | 		}else if (agent.getLevel() > 80) { | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = calculateEpicDamage(agent); | 
			
		
	
		
			
				
					|  |  |  |  | 		} else{ | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = calculateMobDamage(agent); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) { | 
			
		
	
		
			
				
					|  |  |  |  | 			if (((AbstractCharacter) target).isSit()) { | 
			
		
	
		
			
				
					|  |  |  |  | 				damage *= 2.5f; //increase damage if sitting
 | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 			return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if (target.getObjectType() == GameObjectType.Building) { | 
			
		
	
		
			
				
					|  |  |  |  | 			Building building = (Building) target; | 
			
		
	
		
			
				
					|  |  |  |  | 			Resists resists = building.getResists(); | 
			
		
	
		
			
				
					|  |  |  |  | 			return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		return damage; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static DamageType getDamageType(Mob agent){ | 
			
		
	
		
			
				
					|  |  |  |  | 		DamageType dt = DamageType.Crush; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.getEquip().get(1).getItemBase() != null ){ | 
			
		
	
		
			
				
					|  |  |  |  | 			return agent.getEquip().get(1).getItemBase().getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ | 
			
		
	
		
			
				
					|  |  |  |  | 			return agent.getEquip().get(2).getItemBase().getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		return dt; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static int calculatePetDamage(Mob agent) { | 
			
		
	
		
			
				
					|  |  |  |  | 		//damage calc for pet
 | 
			
		
	
		
			
				
					|  |  |  |  | 		float range; | 
			
		
	
		
			
				
					|  |  |  |  | 		float damage; | 
			
		
	
		
			
				
					|  |  |  |  | 		float min = 40; | 
			
		
	
		
			
				
					|  |  |  |  | 		float max = 60; | 
			
		
	
		
			
				
					|  |  |  |  | 		AbstractWorldObject target = agent.getCombatTarget(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { | 
			
		
	
		
			
				
					|  |  |  |  | 			//damage calc for pet
 | 
			
		
	
		
			
				
					|  |  |  |  | 		float str = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dex = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 			double minDmg =  getMinDmg(min,str,dex,agent.getLevel(), null); | 
			
		
	
		
			
				
					|  |  |  |  | 			double maxDmg =  getMaxDmg(max,str,dex,agent.getLevel(), null); | 
			
		
	
		
			
				
					|  |  |  |  | 		double minDmg =  getMinDmg(min,agent, null); | 
			
		
	
		
			
				
					|  |  |  |  | 		double maxDmg =  getMaxDmg(max,agent, null); | 
			
		
	
		
			
				
					|  |  |  |  | 		dmgMultiplier += agent.getLevel() / 10; | 
			
		
	
		
			
				
					|  |  |  |  | 		range = (float) (maxDmg - minDmg); | 
			
		
	
		
			
				
					|  |  |  |  | 		damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 			if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 				if (((AbstractCharacter) target).isSit()) | 
			
		
	
		
			
				
					|  |  |  |  | 					damage *= 2.5f; //increase damage if sitting
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 				return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			if (target.getObjectType() == GameObjectType.Building) { | 
			
		
	
		
			
				
					|  |  |  |  | 				Building building = (Building) target; | 
			
		
	
		
			
				
					|  |  |  |  | 				Resists resists = building.getResists(); | 
			
		
	
		
			
				
					|  |  |  |  | 				return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 		return (int) (damage * dmgMultiplier); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 		}else if(agent.isPlayerGuard() == true){ | 
			
		
	
		
			
				
					|  |  |  |  | 	public static int calculateGuardDamage(Mob agent){ | 
			
		
	
		
			
				
					|  |  |  |  | 		//damage calc for guard
 | 
			
		
	
		
			
				
					|  |  |  |  | 		ItemBase weapon = agent.getEquip().get(1).getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  | 		AbstractWorldObject target = agent.getCombatTarget(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  | 		double minDmg = weapon.getMinDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 		double maxDmg = weapon.getMaxDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float str = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dex = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 			min = (float) getMinDmg(minDmg,str,dex,agent.getLevel(), weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 			max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel(), weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 		double min = getMinDmg(minDmg,agent, weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 		double max = getMaxDmg(maxDmg,agent, weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 		DamageType dt = weapon.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 			range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		double range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 		double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 			if (((AbstractCharacter) target).isSit()) | 
			
		
	
		
			
				
					|  |  |  |  | 				damage *= 2.5f; //increase damage if sitting
 | 
			
		
	
		
			
				
					|  |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 				return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 		}else if (agent.getLevel() > 80) { | 
			
		
	
		
			
				
					|  |  |  |  | 			return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
			
		
	
		
			
				
					|  |  |  |  | 		return 0; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static int calculateEpicDamage(Mob agent){ | 
			
		
	
		
			
				
					|  |  |  |  | 		//handle r8 mob damage
 | 
			
		
	
		
			
				
					|  |  |  |  | 		DamageType dt = DamageType.Crush; | 
			
		
	
		
			
				
					|  |  |  |  | 		AbstractWorldObject target = agent.getCombatTarget(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  | 		if (agent.getEquip().get(1).getItemBase() != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 			dt = agent.getEquip().get(1).getItemBase().getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ | 
			
		
	
		
			
				
					|  |  |  |  | 			dt = agent.getEquip().get(2).getItemBase().getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 			min = agent.getMobBase().getMinDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 			max = agent.getMobBase().getMaxDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 			range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 			return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 		} else{ | 
			
		
	
		
			
				
					|  |  |  |  | 			//damage calc for regular mob
 | 
			
		
	
		
			
				
					|  |  |  |  | 			DamageType dt = DamageType.Crush; | 
			
		
	
		
			
				
					|  |  |  |  | 			ItemBase mainHand = agent.getEquip().get(1).getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  | 			ItemBase offHand = agent.getEquip().get(2).getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  | 			if(mainHand != null && offHand == null){ | 
			
		
	
		
			
				
					|  |  |  |  | 				//main hand only attack
 | 
			
		
	
		
			
				
					|  |  |  |  | 				min = mainHand.getMinDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				max = mainHand.getMaxDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				dt = mainHand.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} else if(mainHand == null && offHand != null && offHand.isShield() == false){ | 
			
		
	
		
			
				
					|  |  |  |  | 				//off hand attack only
 | 
			
		
	
		
			
				
					|  |  |  |  | 				min = offHand.getMinDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				max = offHand.getMaxDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				dt = offHand.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} else if(mainHand != null && offHand != null && offHand.isShield() == false){ | 
			
		
	
		
			
				
					|  |  |  |  | 				//attack from both hands
 | 
			
		
	
		
			
				
					|  |  |  |  | 				min = mainHand.getMinDamage() + offHand.getMinDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				max = mainHand.getMaxDamage() + offHand.getMaxDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 				dt = mainHand.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 			min = (float) getMinDmg(min,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); | 
			
		
	
		
			
				
					|  |  |  |  | 			max = (float) getMaxDmg(max,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); | 
			
		
	
		
			
				
					|  |  |  |  | 			range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 			damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		double min = agent.getMobBase().getMinDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 		double max = agent.getMobBase().getMaxDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 		double range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 		double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static int calculateMobDamage(Mob agent){ | 
			
		
	
		
			
				
					|  |  |  |  | 		ItemBase weapon = null; | 
			
		
	
		
			
				
					|  |  |  |  | 		double minDmg; | 
			
		
	
		
			
				
					|  |  |  |  | 		double maxDmg; | 
			
		
	
		
			
				
					|  |  |  |  | 		DamageType dt; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(agent.getEquip().get(1).getItemBase() != null){ | 
			
		
	
		
			
				
					|  |  |  |  | 			//mainhand damage
 | 
			
		
	
		
			
				
					|  |  |  |  | 			weapon = agent.getEquip().get(1).getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} else if(agent.getEquip().get(2).getItemBase() != null){ | 
			
		
	
		
			
				
					|  |  |  |  | 			//offhand damage
 | 
			
		
	
		
			
				
					|  |  |  |  | 			weapon = agent.getEquip().get(2).getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if(weapon != null){ | 
			
		
	
		
			
				
					|  |  |  |  | 			minDmg = weapon.getMinDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 			maxDmg = weapon.getMaxDamage(); | 
			
		
	
		
			
				
					|  |  |  |  | 			dt = weapon.getDamageType(); | 
			
		
	
		
			
				
					|  |  |  |  | 		}else{ | 
			
		
	
		
			
				
					|  |  |  |  | 			minDmg = agent.getMobBase().getMinDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 			maxDmg = agent.getMobBase().getMaxDmg(); | 
			
		
	
		
			
				
					|  |  |  |  | 			dt = DamageType.Crush; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		AbstractWorldObject target = agent.getCombatTarget(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  | 		float str = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		float dex = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		double min = getMinDmg(minDmg,agent, weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 		double max = getMaxDmg(maxDmg,agent, weapon); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		double range = max - min; | 
			
		
	
		
			
				
					|  |  |  |  | 		double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 			if (((AbstractCharacter) target).isSit()) | 
			
		
	
		
			
				
					|  |  |  |  | 				damage *= 2.5f; //increase damage if sitting
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		if (AbstractWorldObject.IsAbstractCharacter(target)) | 
			
		
	
		
			
				
					|  |  |  |  | 				return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 			if (target.getObjectType() == GameObjectType.Building) { | 
			
		
	
		
			
				
					|  |  |  |  | 				Building building = (Building) target; | 
			
		
	
		
			
				
					|  |  |  |  | 				Resists resists = building.getResists(); | 
			
		
	
		
			
				
					|  |  |  |  | 				return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier; | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		//impossible to get this far
 | 
			
		
	
		
			
				
					|  |  |  |  | 			return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
			
		
	
		
			
				
					|  |  |  |  | 		return 0; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static double getMinDmg(double min, float str, float dex, int level, ItemBase equipped){ | 
			
		
	
		
			
				
					|  |  |  |  | 		if(str == 0){ | 
			
		
	
		
			
				
					|  |  |  |  | 			str = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if(dex == 0){ | 
			
		
	
		
			
				
					|  |  |  |  | 			dex = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 	public static double getMinDmg(double min, Mob agent, ItemBase weapon){ | 
			
		
	
		
			
				
					|  |  |  |  | 		int primary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int secondary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int focusLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int masteryLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(weapon.isStrBased() == true){ | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level)))); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static double getMaxDmg(double max, float str, float dex, int level,ItemBase equipped){ | 
			
		
	
		
			
				
					|  |  |  |  | 		if(str == 0){ | 
			
		
	
		
			
				
					|  |  |  |  | 			str = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 		else{ | 
			
		
	
		
			
				
					|  |  |  |  | 		primary = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		secondary = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if(dex == 0){ | 
			
		
	
		
			
				
					|  |  |  |  | 			dex = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 		if (weapon != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 			focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  | 			masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		float primary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		float secondary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(equipped == null){ | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = str; | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = dex; | 
			
		
	
		
			
				
					|  |  |  |  | 		return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel)); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 		else if(equipped.isStrBased()){ | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = str; | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = dex; | 
			
		
	
		
			
				
					|  |  |  |  | 	public static double getMaxDmg(double max, Mob agent, ItemBase weapon){ | 
			
		
	
		
			
				
					|  |  |  |  | 		int primary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int secondary = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int focusLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		int masteryLevel = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 		if(weapon.isStrBased() == true){ | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		else{ | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = dex; | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = str; | 
			
		
	
		
			
				
					|  |  |  |  | 			primary = agent.getStatDexCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 			secondary = agent.getStatStrCurrent(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		if (weapon != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 			focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  | 			masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
					|  |  |  |  | 		return (max * pow((0.0124*primary +0.118*(primary-0.75)),pow(0.5 + 0.0022*secondary + 0.028*(secondary-0.75),0.5 + 0.0075*(200/level)))); | 
			
		
	
		
			
				
					|  |  |  |  | 		return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel)); | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
					|  |  |  |  | 	public static boolean RunAIRandom(){ | 
			
		
	
		
			
				
					|  |  |  |  | 		int random = ThreadLocalRandom.current().nextInt(4); | 
			
		
	
	
		
			
				
					|  |  |  | 
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