|  |  |  | @ -113,14 +113,14 @@ public enum LootManager {@@ -113,14 +113,14 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) < bse.dropChance) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					|  |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |  |                     // Only one bite at the hotzone apple per bootyset.
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					|  |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
	
		
			
				
					|  |  |  | @ -198,11 +198,6 @@ public enum LootManager {@@ -198,11 +198,6 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         //int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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					|  |  |  |  |         //double prefixChance = 2.057 * mob.level - 28.67;
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					|  |  |  |  |         //if (prefixChanceRoll < prefixChance) {
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					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (selectedRow == null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -213,7 +208,7 @@ public enum LootManager {@@ -213,7 +208,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             if (prefixTable == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return inItem; | 
			
		
	
		
			
				
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					|  |  |  |  |             int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
			
		
	
	
		
			
				
					|  |  |  | @ -237,17 +232,12 @@ public enum LootManager {@@ -237,17 +232,12 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         //int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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					|  |  |  |  |         //double suffixChance = 2.057 * mob.level - 28.67;
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					|  |  |  |  |         //if (suffixChanceRoll < suffixChance) {
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					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (selectedRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return inItem; | 
			
		
	
		
			
				
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					|  |  |  |  |             int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int suffixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |             ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
			
		
	
		
			
				
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					|  |  |  | @ -300,7 +290,7 @@ public enum LootManager {@@ -300,7 +290,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |         //early exit, failed to hit minimum chance roll
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					|  |  |  | @ -349,7 +339,7 @@ public enum LootManager {@@ -349,7 +339,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (me.getDropChance() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                 float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
					|  |  |  |  |                 float dropChance = me.getDropChance() * 100; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (equipmentRoll > dropChance) | 
			
		
	
	
		
			
				
					|  |  |  | @ -367,7 +357,7 @@ public enum LootManager {@@ -367,7 +357,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { | 
			
		
	
		
			
				
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					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); | 
			
		
	
		
			
				
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					|  |  |  |  |         //early exit, failed to hit minimum chance roll
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