|  |  |  | @ -107,7 +107,7 @@ public enum LootManager {@@ -107,7 +107,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (fromDeath) | 
			
		
	
		
			
				
					|  |  |  |  |             DropEquipment(mob, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |             GenerateEquipmentDrop(mob, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         else { | 
			
		
	
		
			
				
					|  |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -118,13 +118,13 @@ public enum LootManager {@@ -118,13 +118,13 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         //always run base table loot drop
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					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false);  //generate normal loot drop
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					|  |  |  |  |                         if (inHotzone) | 
			
		
	
		
			
				
					|  |  |  |  |                         //run another iteration for the hotzone table if in hotzone
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					|  |  |  |  |                         if (inHotzone) | 
			
		
	
		
			
				
					|  |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) | 
			
		
	
		
			
				
					|  |  |  |  |                                 GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateItemLootDrop(mob, bse, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateInventoryDrop(mob, bse, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  |  | @ -314,12 +314,6 @@ public enum LootManager {@@ -314,12 +314,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
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					|  |  |  |  |             //early exit, failed to hit minimum chance roll
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					|  |  |  |  |             if (chanceRoll > dropChance * multiplier) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
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					|  |  |  |  |             MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); | 
			
		
	
		
			
				
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					|  |  |  | @ -332,7 +326,7 @@ public enum LootManager {@@ -332,7 +326,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void DropEquipment(Mob mob, float multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateEquipmentDrop(Mob mob, float multiplier) { | 
			
		
	
		
			
				
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					|  |  |  |  |         //do equipment here
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					|  |  |  | @ -357,7 +351,7 @@ public enum LootManager {@@ -357,7 +351,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
			
		
	
		
			
				
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					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
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