|  |  |  | @ -102,24 +102,4 @@ public class DungeonManager {@@ -102,24 +102,4 @@ public class DungeonManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void createDungeon(Vector3fImmutable loc, int count){ | 
			
		
	
		
			
				
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					|  |  |  |  |         Zone parent = ZoneManager.getZoneByUUID(993); | 
			
		
	
		
			
				
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					|  |  |  |  |         Dungeon dungeon = new Dungeon(loc,count); | 
			
		
	
		
			
				
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					|  |  |  |  |         Vector3fImmutable loc1 = new Vector3fImmutable(128,0,128); | 
			
		
	
		
			
				
					|  |  |  |  |         Vector3fImmutable loc2 = new Vector3fImmutable(-128,0,-128); | 
			
		
	
		
			
				
					|  |  |  |  |         Vector3fImmutable loc3 = new Vector3fImmutable(-128,0,128); | 
			
		
	
		
			
				
					|  |  |  |  |         Vector3fImmutable loc4 = new Vector3fImmutable(128,0,-128); | 
			
		
	
		
			
				
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					|  |  |  |  |         Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
		
	
		
			
				
					|  |  |  |  |         Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
		
	
		
			
				
					|  |  |  |  |         Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
		
	
		
			
				
					|  |  |  |  |         Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); | 
			
		
	
		
			
				
					|  |  |  |  |         WorldGrid.addObject(building1,parent.getLoc().x + loc1.x,parent.getLoc().z + loc1.z); | 
			
		
	
		
			
				
					|  |  |  |  |         WorldGrid.addObject(building2,parent.getLoc().x + loc2.x,parent.getLoc().z + loc2.z); | 
			
		
	
		
			
				
					|  |  |  |  |         WorldGrid.addObject(building3,parent.getLoc().x + loc3.x,parent.getLoc().z + loc3.z); | 
			
		
	
		
			
				
					|  |  |  |  |         WorldGrid.addObject(building4,parent.getLoc().x + loc4.x,parent.getLoc().z + loc4.z); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
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