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package engine.net.client.handlers; | 
				
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import engine.Enum.DispatchChannel; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.net.Dispatch; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.AttackCmdMsg; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.KeepAliveServerClientMsg; | 
				
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import engine.objects.PlayerCharacter; | 
				
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 | 
				
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/* | 
				
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 * @Author: | 
				
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 * @Summary: Processes application protocol message which keeps | 
				
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 * client's tcp connection open. | 
				
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 */ | 
				
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 | 
				
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public class AttackCmdMsgHandler extends AbstractClientMsgHandler { | 
				
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    public AttackCmdMsgHandler() { | 
				
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        super(AttackCmdMsg.class); | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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 | 
				
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        PlayerCharacter pc = origin.getPlayerCharacter(); | 
				
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 | 
				
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 | 
				
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        // Member variable declaration
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        KeepAliveServerClientMsg msg; | 
				
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        // Member variable assignment
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        msg = (KeepAliveServerClientMsg) baseMsg; | 
				
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 | 
				
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        // Send ping to client
 | 
				
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 | 
				
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        Dispatch dispatch = Dispatch.borrow(pc, msg); | 
				
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        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
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 | 
				
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        return true; | 
				
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    } | 
				
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 | 
				
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} | 
				
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