|  |  |  | @ -80,9 +80,7 @@ public class LootManager {@@ -80,9 +80,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |             DropEquipment(mob, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int hotzoneTable = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                     case "GOLD": | 
			
		
	
	
		
			
				
					|  |  |  | @ -103,6 +101,7 @@ public class LootManager {@@ -103,6 +101,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
	
		
			
				
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