|  |  |  | @ -32,6 +32,8 @@ import java.util.concurrent.ThreadLocalRandom;@@ -32,6 +32,8 @@ import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
					|  |  |  |  | import static engine.math.FastMath.sqr; | 
			
		
	
		
			
				
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					|  |  |  |  | public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     public static ArrayList<Mob> respawnQue = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  |     public static long lastRespawn = 0; | 
			
		
	
		
			
				
					|  |  |  |  |     private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -339,6 +341,13 @@ public class MobileFSM {@@ -339,6 +341,13 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void DetermineAction(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         //always check the respawn que, respawn 1 mob max per second to not flood the client
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					|  |  |  |  |         if(respawnQue.size() > 0 && lastRespawn + 1000 > System.currentTimeMillis()){ | 
			
		
	
		
			
				
					|  |  |  |  |             respawnQue.get(0).respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             respawnQue.remove(0); | 
			
		
	
		
			
				
					|  |  |  |  |             lastRespawn = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -532,7 +541,8 @@ public class MobileFSM {@@ -532,7 +541,8 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { | 
			
		
	
		
			
				
					|  |  |  |  |             aiAgent.respawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             //aiAgent.respawn();
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					|  |  |  |  |             respawnQue.add(aiAgent); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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