|  |  | @ -137,11 +137,12 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 int lootTableID = bse.lootTable + 1; |  |  |  |                                 int lootTableID = bse.lootTable + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 MobLoot toAddHZ = getGenTableItem(lootTableID, mob); |  |  |  |                                 MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 if (toAddHZ != null) |  |  |  |                                 if (toAddHZ != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                     if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |  |  |  |                                     if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                         toAdd.setIsID(true); |  |  |  |                                         toAddHZ.setIsID(true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                     } |  |  |  |                                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 mob.getCharItemManager().addItemToInventory(toAddHZ); |  |  |  |                                     mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                             } |  |  |  |                             } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         break; |  |  |  |                         break; | 
			
		
	
	
		
		
			
				
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