@ -16,11 +16,13 @@ import engine.Enum.SourceType;
				@@ -16,11 +16,13 @@ import engine.Enum.SourceType;
					 
			
		
	
		
			
				
					import  engine.gameManager.ChatManager ;  
			
		
	
		
			
				
					import  engine.gameManager.DbManager ;  
			
		
	
		
			
				
					import  engine.powers.EffectsBase ;  
			
		
	
		
			
				
					import  engine.powers.effectmodifiers.ArmorPiercingEffectModifier ;  
			
		
	
		
			
				
					import  engine.server.MBServerStatics ;  
			
		
	
		
			
				
					import  org.pmw.tinylog.Logger ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.sql.ResultSet ;  
			
		
	
		
			
				
					import  java.sql.SQLException ;  
			
		
	
		
			
				
					import  java.util.ArrayList ;  
			
		
	
		
			
				
					import  java.util.HashSet ;  
			
		
	
		
			
				
					import  java.util.Iterator ;  
			
		
	
		
			
				
					import  java.util.concurrent.ConcurrentHashMap ;  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -305,13 +307,10 @@ public class Resists {
				@@ -305,13 +307,10 @@ public class Resists {
					 
			
		
	
		
			
				
						public  float  getResistedDamage ( AbstractCharacter  source ,  AbstractCharacter  target ,  DamageType  type ,  float  damage ,  int  trains )  {   
			
		
	
		
			
				
							//handle fortitudes
   
			
		
	
		
			
				
							damage  =  handleFortitude ( target ,  type ,  damage ) ;   
			
		
	
		
			
				
							//calculate armor piercing
   
			
		
	
		
			
				
							float  ap  =  source . getBonuses ( ) . getFloatPercentAll ( ModType . ArmorPiercing , SourceType . None ) ;   
			
		
	
		
			
				
							float  damageAfterResists  =  damage  *  ( 1  -  ( this . getResist ( type ,  trains )  *  0 . 01f )  +  ap ) ;   
			
		
	
		
			
				
							//check to see if any damage absorbers should cancel
   
			
		
	
		
			
				
							float  apMod  =  0 ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							if ( source . getCharItemManager ( ) . getEquipped ( 2 )  ! =  null )  {   
			
		
	
		
			
				
								apMod  =  source . getCharItemManager ( ) . getEquipped ( 2 ) . getArmorPiercing ( ) ;  // need to get the item in players off-hand and check for armor piercing enchants
   
			
		
	
		
			
				
							}   
			
		
	
		
			
				
							float  damageAfterResists  =  damage  *  ( 1  -  ( this . getResist ( type ,  trains )  /  100 )  +  apMod ) ;   
			
		
	
		
			
				
							if  ( target  ! =  null )  {   
			
		
	
		
			
				
								//debug damage shields if any found
   
			
		
	
		
			
				
								if  ( source . getDebug ( 2 )  & &  source . getObjectType ( ) . equals ( Enum . GameObjectType . PlayerCharacter ) )  {