|  |  |  | @ -83,9 +83,9 @@ public class LootManager {@@ -83,9 +83,9 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 for (MobEquipment me : mob.getEquip().values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (me.getDropChance() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     float equipmentRoll = ThreadLocalRandom.current().nextFloat(); | 
			
		
	
		
			
				
					|  |  |  |  |                     float dropChance = me.getDropChance(); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (equipmentRoll < dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |                     float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                     float dropChance = me.getDropChance() * 100; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (equipmentRoll <= dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                         MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(ml); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -94,10 +94,10 @@ public class LootManager {@@ -94,10 +94,10 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |             int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll * multiplier > (bse.dropChance)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -109,7 +109,7 @@ public class LootManager {@@ -109,7 +109,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll * multiplier > (bse.dropChance)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -119,7 +119,10 @@ public class LootManager {@@ -119,7 +119,10 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                         int lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         int lootTableID = bse.lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
	
		
			
				
					|  |  |  | @ -134,35 +137,39 @@ public class LootManager {@@ -134,35 +137,39 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //hotzone glass roll, 1% chance to roll on glass table
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
			
		
	
		
			
				
					|  |  |  |  |                     int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |                     int itemUUID = tableRow.cacheID; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (itemUUID == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                         return; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot outItem; | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = new Random().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); | 
			
		
	
		
			
				
					|  |  |  |  |         int genRoll = new Random().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |         if (selectedRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int itemTableId = selectedRow.itemTableID; | 
			
		
	
		
			
				
					|  |  |  |  |         //add 20 to max roll range to make dwarven HA and Sage possible
 | 
			
		
	
		
			
				
					|  |  |  |  |         int zonemin = 25; | 
			
		
	
		
			
				
					|  |  |  |  |         int zonemax = 50; | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getParentZone().minLvl != 0){ | 
			
		
	
		
			
				
					|  |  |  |  |             zonemax += mob.getParentZone().minLvl; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.getParentZone().maxLvl != 0){ | 
			
		
	
		
			
				
					|  |  |  |  |             zonemax += mob.getParentZone().maxLvl; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int minRollRange = (mob.getLevel() * 3) + zonemin; | 
			
		
	
		
			
				
					|  |  |  |  |         int maxRollRange = (mob.getLevel() * 3) + (zonemax * 2); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll2 = new Random().nextInt(maxRollRange) + minRollRange; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (roll2 > 320) { | 
			
		
	
		
			
				
					|  |  |  |  |             roll2 = 320; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //gets the 1-320 roll for this mob
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |         ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |         if (tableRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
	
		
			
				
					|  |  |  | @ -179,27 +186,27 @@ public class LootManager {@@ -179,27 +186,27 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         Enum.ItemType outType = outItem.getItemBase().getType(); | 
			
		
	
		
			
				
					|  |  |  |  |         if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (outItem.getItemBase().isGlass() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 int prefixChance = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                 int prefixChance = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(prefixChance < mob.level) { | 
			
		
	
		
			
				
					|  |  |  |  |                     ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     int prefixroll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                     int prefixroll = ThreadLocalRandom.current().nextInt(100)-1; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (prefixMod != null && prefixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                             outItem.setPrefix(prefixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                             outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 int suffixChance = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                 int suffixChance = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(suffixChance < mob.level) { | 
			
		
	
		
			
				
					|  |  |  |  |                     int suffixroll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                     int suffixroll = ThreadLocalRandom.current().nextInt(100)-1; | 
			
		
	
		
			
				
					|  |  |  |  |                     ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (suffixMod != null && suffixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                             outItem.setSuffix(suffixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                             outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
			
		
	
	
		
			
				
					|  |  |  | @ -210,7 +217,18 @@ public class LootManager {@@ -210,7 +217,18 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return outItem; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     private static int TableRoll(int mobLevel){ | 
			
		
	
		
			
				
					|  |  |  |  |         int max = 210 + (mobLevel * 2); | 
			
		
	
		
			
				
					|  |  |  |  |         if(max > 320){ | 
			
		
	
		
			
				
					|  |  |  |  |             max = 320; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         int min = (int)(mobLevel * 2.5f); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
		
			
				
					|  |  |  |  |         if(roll >= 191){ | 
			
		
	
		
			
				
					|  |  |  |  |             int poo = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return roll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void AddGenTableRow(int tableID, GenTableRow row) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (!generalItemTables.containsKey(tableID)) { | 
			
		
	
		
			
				
					|  |  |  |  |             //create the new table
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |