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					@ -103,20 +103,7 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        float dropRate = NORMAL_DROP_RATE; | 
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					        float dropRate = NORMAL_DROP_RATE; | 
				
			
			
		
	
		
		
			
				
					
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					        // Iterate all entries in this bootySet and process accordingly
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					        // Iterate all entries in this bootySet and process accordingly
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					        if (mob.level >= 30) { | 
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					            if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
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					                ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1, 100 + 1)); | 
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					                if (tableRow != null) { | 
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					                    int itemUUID = tableRow.cacheID; | 
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					                    if (itemUUID != 0) { | 
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					                        MobLoot glassItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
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					                    } | 
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					                } | 
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					            } | 
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					        } | 
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					        for (BootySetEntry bse : entries) { | 
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
		
			
				
					
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					            switch (bse.bootyType) { | 
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
		
			
				
					
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					                case "GOLD": | 
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					                case "GOLD": | 
				
			
			
		
	
	
		
		
			
				
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					@ -125,6 +112,13 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					                case "LOOT": | 
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					                case "LOOT": | 
				
			
			
		
	
		
		
			
				
					
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
		
			
				
					
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                    if (mob.level >= 30) { | 
				
			
			
		
	
		
		
			
				
					
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
				
			
			
		
	
		
		
			
				
					
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					                            if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
				
			
			
		
	
		
		
			
				
					
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					                                GenerateLootDrop(mob, bse.genTable + 1);  //generate loot drop from hotzone table
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case "ITEM": | 
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					                case "ITEM": | 
				
			
			
		
	
		
		
			
				
					
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					                    GenerateInventoryDrop(mob, bse); | 
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					                    GenerateInventoryDrop(mob, bse); | 
				
			
			
		
	
	
		
		
			
				
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