|  |  |  | @ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.client.msg.UpdateStateMsg; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.EffectsBase; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.effectmodifiers.AbstractEffectModifier; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
			
				
					|  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  | @ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |         if (weapon != null) | 
			
		
	
		
			
				
					|  |  |  |  |             speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None)); | 
			
		
	
		
			
				
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					|  |  |  |  |         speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); | 
			
		
	
		
			
				
					|  |  |  |  |         PlayerBonuses bonuses = abstractCharacter.bonuses; | 
			
		
	
		
			
				
					|  |  |  |  |         if(bonuses != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             ModType modType = ModType.AttackDelay; | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (mod.getPercentMod() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (!mod.modType.equals(modType)) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (bonuses.bonusFloats.get(mod) == null) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                 speed *= (1 + bonuses.bonusFloats.get(mod)); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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					|  |  |  |  |         if (speed < 10) | 
			
		
	
		
			
				
					|  |  |  |  |             speed = 10; | 
			
		
	
	
		
			
				
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