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					@ -46,8 +46,14 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude); | 
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					        this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel()); | 
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					        this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "***Height returned: " + currentHeight); | 
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					        this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight())); | 
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					        this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight())); | 
				
			
			
		
	
		
		
			
				
					
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					        HeightMap.SCALEVALUE = 1f / 255f; | 
				
			
			
		
	
		
		
			
				
					
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					        currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        HeightMap.SCALEVALUE = 1f / 256f; | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight())); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight())); | 
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					        this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight())); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
				
			
			
		
	
	
		
		
			
				
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