|  |  |  | @ -13,19 +13,14 @@ import engine.Enum.ItemContainerType;@@ -13,19 +13,14 @@ import engine.Enum.ItemContainerType; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.Enum.ItemType; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.Enum.OwnerType; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.DbManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.NPCManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.ZoneManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
			
				
					|  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.HashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.Random; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ConcurrentHashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
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					|  |  |  |  | import static engine.gameManager.LootManager.LOOTMANAGER; | 
			
		
	
		
			
				
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					|  |  |  |  | public class LootTable { | 
			
		
	
		
			
				
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					|  |  |  |  |     private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
			
		
	
	
		
			
				
					|  |  |  | @ -33,10 +28,6 @@ public class LootTable {@@ -33,10 +28,6 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |     private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
			
		
	
		
			
				
					|  |  |  |  |     private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
			
		
	
		
			
				
					|  |  |  |  |     private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
			
		
	
		
			
				
					|  |  |  |  |     private static final int oneDrop = 95; | 
			
		
	
		
			
				
					|  |  |  |  |     private static final int twoDrop = 100; | 
			
		
	
		
			
				
					|  |  |  |  |     private static final int noDropHotZone = 79; | 
			
		
	
		
			
				
					|  |  |  |  |     private static final int oneDropHotZone = 98; | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean initialized = false; | 
			
		
	
		
			
				
					|  |  |  |  |     public static HashMap<ItemBase, Integer> itemsDroppedMap = new HashMap<>(); | 
			
		
	
		
			
				
					|  |  |  |  |     public static HashMap<ItemBase, Integer> resourceDroppedMap = new HashMap<>(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -79,6 +70,7 @@ public class LootTable {@@ -79,6 +70,7 @@ public class LootTable { | 
			
		
	
		
			
				
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					|  |  |  |  |         LootTable lootTable = new LootTable(UUID); | 
			
		
	
		
			
				
					|  |  |  |  |         lootTables.put(UUID, lootTable); | 
			
		
	
		
			
				
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					|  |  |  |  |         return lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -111,23 +103,30 @@ public class LootTable {@@ -111,23 +103,30 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static LootTable getModGroup(int UUID) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (modGroups.containsKey(UUID)) | 
			
		
	
		
			
				
					|  |  |  |  |             return modGroups.get(UUID); | 
			
		
	
		
			
				
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					|  |  |  |  |         LootTable modTable = new LootTable(UUID); | 
			
		
	
		
			
				
					|  |  |  |  |         modGroups.put(UUID, modTable); | 
			
		
	
		
			
				
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					|  |  |  |  |         return modTable; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static LootTable getModTable(int UUID) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (modTables.containsKey(UUID)) | 
			
		
	
		
			
				
					|  |  |  |  |             return modTables.get(UUID); | 
			
		
	
		
			
				
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					|  |  |  |  |         LootTable modTypeTable = new LootTable(UUID); | 
			
		
	
		
			
				
					|  |  |  |  |         modTables.put(UUID, modTypeTable); | 
			
		
	
		
			
				
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					|  |  |  |  |         return modTypeTable; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     //call this on server startup to populate the tables
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					|  |  |  |  |     public static void populateLootTables() { | 
			
		
	
		
			
				
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					|  |  |  |  |         DbManager.LootQueries.populateLootGroups(); | 
			
		
	
		
			
				
					|  |  |  |  |         DbManager.LootQueries.populateLootTables(); | 
			
		
	
		
			
				
					|  |  |  |  |         DbManager.LootQueries.populateModTables(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -137,580 +136,8 @@ public class LootTable {@@ -137,580 +136,8 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |         populateStatRuneChances(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     //Returns a list of random loot for a mob based on level, lootTable and hotzone
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					|  |  |  |  |     public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         ArrayList<MobLoot> mobLoot; | 
			
		
	
		
			
				
					|  |  |  |  |         int calculatedLootTable; | 
			
		
	
		
			
				
					|  |  |  |  |         int randomRoll; | 
			
		
	
		
			
				
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					|  |  |  |  |         mobLoot = new ArrayList<>(); | 
			
		
	
		
			
				
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					|  |  |  |  |         // Setup default loot table if none exists
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					|  |  |  |  |         calculatedLootTable = lootTable; | 
			
		
	
		
			
				
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					|  |  |  |  |         LootTable.rollCount++; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) { | 
			
		
	
		
			
				
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					|  |  |  |  |             randomRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (randomRoll > 90) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (randomRoll > LootTable.oneDropHotZone) | 
			
		
	
		
			
				
					|  |  |  |  |                     addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 else | 
			
		
	
		
			
				
					|  |  |  |  |                     addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 float chance = mlb.getChance() * .01f; | 
			
		
	
		
			
				
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					|  |  |  |  |                 chance *= LOOTMANAGER.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
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					|  |  |  |  |                 calculatedLootTable = mlb.getLootTableID(); | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (ThreadLocalRandom.current().nextFloat() > chance) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                 addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false); | 
			
		
	
		
			
				
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					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //calculatedLootTable = lootTable;
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					|  |  |  |  |         if (calculatedLootTable <= 1) | 
			
		
	
		
			
				
					|  |  |  |  |             calculatedLootTable = 1300;  // GENERIC WORLD
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					|  |  |  |  |         //handle hotzone random loot
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					|  |  |  |  |         if (hotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |             LootTable.rollCount++; | 
			
		
	
		
			
				
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					|  |  |  |  |             if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |                 for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1)) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     calculatedLootTable = mlb.getLootTableID(); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |             randomRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (randomRoll > 90) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (randomRoll > LootTable.oneDropHotZone) | 
			
		
	
		
			
				
					|  |  |  |  |                     addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 else | 
			
		
	
		
			
				
					|  |  |  |  |                     addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //handle mob specific special loot
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					|  |  |  |  |         ArrayList bootyLoot = getBootyLoot(mobile); | 
			
		
	
		
			
				
					|  |  |  |  |         mobLoot.addAll(bootyLoot); | 
			
		
	
		
			
				
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					|  |  |  |  |         return mobLoot; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) { | 
			
		
	
		
			
				
					|  |  |  |  |         ArrayList<MobLoot> mobLoot = new ArrayList<>(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mobile == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return mobLoot; | 
			
		
	
		
			
				
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					|  |  |  |  |         //handle hotzone random loot
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					|  |  |  |  |         boolean hotzone = ZoneManager.inHotZone(mobile.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |         if (hotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |             if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 lootTable += 1; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (lootTable <= 1) | 
			
		
	
		
			
				
					|  |  |  |  |                     lootTable = 1301;  // GENERIC WORLD
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					|  |  |  |  |                 int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (roll > 90) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > LootTable.oneDropHotZone) | 
			
		
	
		
			
				
					|  |  |  |  |                         addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |                     else | 
			
		
	
		
			
				
					|  |  |  |  |                         addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |                 for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     lootTable = mlb.getLootTableID() + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!LootTable.lootGroups.containsKey(lootTable)) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
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					|  |  |  |  |                     int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > 90) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll > LootTable.oneDropHotZone) | 
			
		
	
		
			
				
					|  |  |  |  |                             addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |                         else | 
			
		
	
		
			
				
					|  |  |  |  |                             addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); | 
			
		
	
		
			
				
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					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             if (mobLoot.isEmpty()) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 LootTable.rollCount++; //add another rollCount here.
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					|  |  |  |  |                 int resourceRoll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (resourceRoll <= 5) | 
			
		
	
		
			
				
					|  |  |  |  |                     addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //handle mob specific booty on death
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					|  |  |  |  |         ArrayList bootyLoot = getBootyLoot(mobile); | 
			
		
	
		
			
				
					|  |  |  |  |         mobLoot.addAll(bootyLoot); | 
			
		
	
		
			
				
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					|  |  |  |  |         return mobLoot; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     private static ArrayList<MobLoot> getBootyLoot(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         ArrayList<BootySetEntry> bootySetList; | 
			
		
	
		
			
				
					|  |  |  |  |         ArrayList<MobLoot> mobLootList = new ArrayList<>(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mob.bootySet == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             return mobLootList; | 
			
		
	
		
			
				
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					|  |  |  |  |         bootySetList = NPCManager._bootySetMap.get(mob.bootySet); | 
			
		
	
		
			
				
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					|  |  |  |  |         for (BootySetEntry bootyEntry : bootySetList) | 
			
		
	
		
			
				
					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                 ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase); | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (itemBase != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     MobLoot mobLoot = new MobLoot(mob, itemBase, true); | 
			
		
	
		
			
				
					|  |  |  |  |                     mobLootList.add(mobLoot); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         return mobLootList; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     //called by getMobLoot to add the actual loot
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					|  |  |  |  |     private static void addMobLoot(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         // Member variable declaration
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					|  |  |  |  |         float calculatedMobLevel; | 
			
		
	
		
			
				
					|  |  |  |  |         int minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int maxSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int spawnQuanity = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int prefixValue = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int suffixValue = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int subTableID; | 
			
		
	
		
			
				
					|  |  |  |  |         String modifierPrefix = ""; | 
			
		
	
		
			
				
					|  |  |  |  |         String modifierSuffix = ""; | 
			
		
	
		
			
				
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					|  |  |  |  |         // Lookup Table Variables
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					|  |  |  |  |         LootTable lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow lootRow; | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable lootGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow groupRow = null; | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable modTable; | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable modGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow modRow = null; | 
			
		
	
		
			
				
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					|  |  |  |  |         // Used for actual generation of items
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					|  |  |  |  |         int itemBaseUUID; | 
			
		
	
		
			
				
					|  |  |  |  |         ItemBase itemBase = null; | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot mobLoot; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (!LootTable.lootGroups.containsKey(lootTableID)) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
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					|  |  |  |  |         lootGroup = LootTable.lootGroups.get(lootTableID); | 
			
		
	
		
			
				
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					|  |  |  |  |         calculatedMobLevel = mobLevel; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (calculatedMobLevel > 49) | 
			
		
	
		
			
				
					|  |  |  |  |             calculatedMobLevel = 49; | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int randomRoll = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         for (int i = 0; i < cnt; i++) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             Random random = new Random(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100
 | 
			
		
	
		
			
				
					|  |  |  |  |             groupRow = lootGroup.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (groupRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //get loot table for this group
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             lootTable = LootTable.lootTables.get(groupRow.getValueOne()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             int minRoll = (int) ((calculatedMobLevel - 5) * 5); | 
			
		
	
		
			
				
					|  |  |  |  |             int maxRoll = (int) ((calculatedMobLevel + 15) * 5); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (minRoll < (int) lootTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                 minRoll = (int) lootTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxRoll < minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                 maxRoll = minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxRoll > lootTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                 maxRoll = (int) lootTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxRoll > 320) | 
			
		
	
		
			
				
					|  |  |  |  |                 maxRoll = 320; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (lootRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; //no item found for roll
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             itemBaseUUID = lootRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (lootRow.getValueOne() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //handle quantities > 1 for resource drops
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             minSpawn = lootRow.getValueTwo(); | 
			
		
	
		
			
				
					|  |  |  |  |             maxSpawn = lootRow.getValueThree(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             // spawnQuantity between min spawn (inclusive) and max spawn (inclusive)
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxSpawn > 1) | 
			
		
	
		
			
				
					|  |  |  |  |                 spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //get modifierPrefix
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             calculatedMobLevel = mobLevel; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (calculatedMobLevel < 16) | 
			
		
	
		
			
				
					|  |  |  |  |                 calculatedMobLevel = 16; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (calculatedMobLevel > 49) | 
			
		
	
		
			
				
					|  |  |  |  |                 calculatedMobLevel = 49; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (chanceMod < 25) { | 
			
		
	
		
			
				
					|  |  |  |  |                 modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                         randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modGroup.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (LootTable.modTables.containsKey(subTableID)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modTable = LootTable.modTables.get(subTableID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             randomRoll = gaussianLevel((int) calculatedMobLevel); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll < modTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 prefixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                                 modifierPrefix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } else if (chanceMod < 50) { | 
			
		
	
		
			
				
					|  |  |  |  |                 modGroup = LootTable.modGroups.get(groupRow.getValueThree()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                         randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modGroup.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (LootTable.modTables.containsKey(subTableID)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modTable = LootTable.modTables.get(subTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                             randomRoll = gaussianLevel((int) calculatedMobLevel); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll < modTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                                 modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 suffixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                                 modifierSuffix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |                 modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                         randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modGroup.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (LootTable.modTables.containsKey(subTableID)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modTable = LootTable.modTables.get(subTableID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             randomRoll = gaussianLevel((int) calculatedMobLevel); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll < modTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                                 modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 prefixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                                 modifierPrefix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 //get modifierSuffix
 | 
			
		
	
		
			
				
					|  |  |  |  |                 modGroup = LootTable.modGroups.get(groupRow.getValueThree()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                         randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modGroup.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (LootTable.modTables.containsKey(subTableID)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modTable = LootTable.modTables.get(subTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                             randomRoll = gaussianLevel((int) calculatedMobLevel); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll < modTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (randomRoll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                                 randomRoll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow(randomRoll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                                 modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                             if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 suffixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                                 modifierSuffix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             itemBase = ItemBase.getItemBase(itemBaseUUID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemBase == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //Handle logging of drops
 | 
			
		
	
		
			
				
					|  |  |  |  |             LootTable.HandleDropLogs(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemBase.getType() == ItemType.OFFERING) | 
			
		
	
		
			
				
					|  |  |  |  |                 spawnQuanity = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (spawnQuanity > 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot = new MobLoot(mob, itemBase, false); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!modifierPrefix.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot.addPermanentEnchantment(modifierPrefix, 0, prefixValue, true); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!modifierSuffix.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             mobLoot.loadEnchantments(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             loot.add(mobLoot); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     private static void addMobLootResources(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Member variable declaration
 | 
			
		
	
		
			
				
					|  |  |  |  |         float calculatedMobLevel; | 
			
		
	
		
			
				
					|  |  |  |  |         int minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int maxSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int spawnQuanity = 0; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Lookup Table Variables
 | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow lootRow; | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable lootGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow groupRow = null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Used for actual generation of items
 | 
			
		
	
		
			
				
					|  |  |  |  |         int itemBaseUUID; | 
			
		
	
		
			
				
					|  |  |  |  |         ItemBase itemBase; | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot mobLoot; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!LootTable.lootGroups.containsKey(lootTableID)) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         lootGroup = LootTable.lootGroups.get(lootTableID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         calculatedMobLevel = mobLevel; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (calculatedMobLevel > 49) | 
			
		
	
		
			
				
					|  |  |  |  |             calculatedMobLevel = 49; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         for (int i = 0; i < cnt; i++) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (lootTableID == 1901) | 
			
		
	
		
			
				
					|  |  |  |  |                 groupRow = lootGroup.getLootRow(66); | 
			
		
	
		
			
				
					|  |  |  |  |             else if (lootTableID == 1501) | 
			
		
	
		
			
				
					|  |  |  |  |                 groupRow = lootGroup.getLootRow(98); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 groupRow = lootGroup.getLootRow(80); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (groupRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //get loot table for this group
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             lootTable = LootTable.lootTables.get(groupRow.getValueOne()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             int minRoll = (int) ((calculatedMobLevel - 5) * 5); | 
			
		
	
		
			
				
					|  |  |  |  |             int maxRoll = (int) ((calculatedMobLevel + 15) * 5); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (minRoll < (int) lootTable.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                 minRoll = (int) lootTable.minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxRoll < minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                 maxRoll = minRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxRoll > 320) | 
			
		
	
		
			
				
					|  |  |  |  |                 maxRoll = 320; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             roll = ThreadLocalRandom.current().nextInt(minRoll, maxRoll + 1); //Does not return Max, but does return min?
 | 
			
		
	
		
			
				
					|  |  |  |  |             lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (lootRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; //no item found for roll
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             itemBaseUUID = lootRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (lootRow.getValueOne() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //handle quantities > 1 for resource drops
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             minSpawn = lootRow.getValueTwo(); | 
			
		
	
		
			
				
					|  |  |  |  |             maxSpawn = lootRow.getValueThree(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             // spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (maxSpawn > 1) | 
			
		
	
		
			
				
					|  |  |  |  |                 spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             itemBase = ItemBase.getItemBase(itemBaseUUID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemBase == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             LootTable.HandleDropLogs(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             switch (itemBase.getUUID()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case 19290: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 case 19291: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 case 19292: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 case 27530: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 case 973000: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 case 973200: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 case 26360: | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             // Handle drop rates of resources/runes/contracts.
 | 
			
		
	
		
			
				
					|  |  |  |  |             // We intentionally drop them in half
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemBase.getType() == ItemType.OFFERING) | 
			
		
	
		
			
				
					|  |  |  |  |                 spawnQuanity = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (spawnQuanity > 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 mobLoot = new MobLoot(mob, itemBase, false); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             loot.add(mobLoot); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static int gaussianLevel(int level) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int ret = -76; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         while (ret < -75 || ret > 75) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -723,6 +150,7 @@ public class LootTable {@@ -723,6 +150,7 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     //This set's the drop chances for stat runes.
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void populateStatRuneChances() { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //+3, Increased
 | 
			
		
	
		
			
				
					|  |  |  |  |         statRuneChances.put(250018, 60); | 
			
		
	
		
			
				
					|  |  |  |  |         statRuneChances.put(250009, 60); | 
			
		
	
	
		
			
				
					|  |  |  | @ -787,74 +215,6 @@ public class LootTable {@@ -787,74 +215,6 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |         statRuneChances.put(250008, 60); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     private static void HandleDropLogs(ItemBase itemBase) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (itemBase == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable.dropCount++; //item dropped, add to all item count.
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (LootTable.itemsDroppedMap.get(itemBase) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             LootTable.itemsDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
 | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             int dropCount = LootTable.itemsDroppedMap.get(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |             dropCount++; | 
			
		
	
		
			
				
					|  |  |  |  |             LootTable.itemsDroppedMap.put(itemBase, dropCount); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         switch (itemBase.getType()) { | 
			
		
	
		
			
				
					|  |  |  |  |             case RESOURCE: | 
			
		
	
		
			
				
					|  |  |  |  |                 LootTable.resourceCount++; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (LootTable.resourceDroppedMap.get(itemBase) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.resourceDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     int dropCount = LootTable.resourceDroppedMap.get(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |                     dropCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.resourceDroppedMap.put(itemBase, dropCount); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case RUNE: | 
			
		
	
		
			
				
					|  |  |  |  |                 LootTable.runeCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (LootTable.runeDroppedMap.get(itemBase) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.runeDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     int dropCount = LootTable.runeDroppedMap.get(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |                     dropCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.runeDroppedMap.put(itemBase, dropCount); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case CONTRACT: | 
			
		
	
		
			
				
					|  |  |  |  |                 LootTable.contractCount++; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (LootTable.contractDroppedMap.get(itemBase) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.contractDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |  |                     int dropCount = LootTable.contractDroppedMap.get(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |                     dropCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.contractDroppedMap.put(itemBase, dropCount); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case WEAPON: //Glass Drop
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (itemBase.isGlass()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     LootTable.glassCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (LootTable.glassDroppedMap.get(itemBase) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         LootTable.glassDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         int dropCount = LootTable.glassDroppedMap.get(itemBase); | 
			
		
	
		
			
				
					|  |  |  |  |                         dropCount++; | 
			
		
	
		
			
				
					|  |  |  |  |                         LootTable.glassDroppedMap.put(itemBase, dropCount); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (item == null) | 
			
		
	
	
		
			
				
					|  |  |  | @ -931,25 +291,25 @@ public class LootTable {@@ -931,25 +291,25 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //couldnt find group
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (groupID == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable lootGroup = LootTable.lootGroups.get(groupID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (lootGroup == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         float calculatedMobLevel; | 
			
		
	
		
			
				
					|  |  |  |  |         int minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int maxSpawn; | 
			
		
	
		
			
				
					|  |  |  |  |         int spawnQuanity = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int prefixValue = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int suffixValue = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         int subTableID; | 
			
		
	
		
			
				
					|  |  |  |  |         String modifierPrefix = ""; | 
			
		
	
		
			
				
					|  |  |  |  |         String modifierSuffix = ""; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Lookup Table Variables
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         LootTable lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow lootRow; | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow groupRow = null; | 
			
		
	
	
		
			
				
					|  |  |  | @ -958,10 +318,9 @@ public class LootTable {@@ -958,10 +318,9 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow modRow = null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // Used for actual generation of items
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int itemBaseUUID; | 
			
		
	
		
			
				
					|  |  |  |  |         ItemBase itemBase = null; | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot mobLoot; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -976,24 +335,23 @@ public class LootTable {@@ -976,24 +335,23 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         itemBaseUUID = lootRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (lootRow.getValueOne() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //handle quantities > 1 for resource drops
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         minSpawn = lootRow.getValueTwo(); | 
			
		
	
		
			
				
					|  |  |  |  |         maxSpawn = lootRow.getValueThree(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         // spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (maxSpawn > 1) | 
			
		
	
		
			
				
					|  |  |  |  |             spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //get modifierPrefix
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         calculatedMobLevel = 49; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceMod < 25) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -1001,7 +359,6 @@ public class LootTable {@@ -1001,7 +359,6 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                     roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                     modRow = modGroup.getLootRow(roll); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1009,7 +366,6 @@ public class LootTable {@@ -1009,7 +366,6 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -1025,16 +381,13 @@ public class LootTable {@@ -1025,16 +381,13 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                             roll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modTable.getLootRow(roll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             prefixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modifierPrefix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else if (chanceMod < 50) { | 
			
		
	
		
			
				
					|  |  |  |  |             modGroup = LootTable.modGroups.get(groupRow.getValueThree()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -1064,23 +417,19 @@ public class LootTable {@@ -1064,23 +417,19 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modTable.getLootRow(roll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             suffixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modifierSuffix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (modGroup != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 for (int a = 0; a < 10; a++) { | 
			
		
	
		
			
				
					|  |  |  |  |                     roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                     modRow = modGroup.getLootRow(roll); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1088,14 +437,13 @@ public class LootTable {@@ -1088,14 +437,13 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     subTableID = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if (LootTable.modTables.containsKey(subTableID)) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         modTable = LootTable.modTables.get(subTableID); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         roll = gaussianLevel((int) calculatedMobLevel); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll < modTable.minRoll) | 
			
		
	
	
		
			
				
					|  |  |  | @ -1104,20 +452,16 @@ public class LootTable {@@ -1104,20 +452,16 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (roll > modTable.maxRoll) | 
			
		
	
		
			
				
					|  |  |  |  |                             roll = (int) modTable.maxRoll; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modTable.getLootRow(roll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             prefixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modifierPrefix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //get modifierSuffix
 | 
			
		
	
		
			
				
					|  |  |  |  |             modGroup = LootTable.modGroups.get(groupRow.getValueThree()); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1148,30 +492,24 @@ public class LootTable {@@ -1148,30 +492,24 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         modRow = modTable.getLootRow(roll); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow == null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             suffixValue = modRow.getValueOne(); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modRow != null) | 
			
		
	
		
			
				
					|  |  |  |  |                             modifierSuffix = modRow.getAction(); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         itemBase = ItemBase.getItemBase(itemBaseUUID); | 
			
		
	
		
			
				
					|  |  |  |  |         byte charges = (byte) itemBase.getNumCharges(); | 
			
		
	
		
			
				
					|  |  |  |  |         short dur = (short) itemBase.getDurability(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         short weight = itemBase.getWeight(); | 
			
		
	
		
			
				
					|  |  |  |  |         if (!gambler.getCharItemManager().hasRoomInventory(weight)) { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!gambler.getCharItemManager().hasRoomInventory(weight)) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         Item gambledItem = new Item(itemBase, gambler.getObjectUUID(), | 
			
		
	
		
			
				
					|  |  |  |  |                 OwnerType.PlayerCharacter, charges, charges, dur, dur, | 
			
		
	
	
		
			
				
					|  |  |  | @ -1186,25 +524,22 @@ public class LootTable {@@ -1186,25 +524,22 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.error(e); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (gambledItem == null) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (gambledItem == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!modifierPrefix.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             gambledItem.addPermanentEnchantment(modifierPrefix, 0); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (!modifierSuffix.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             gambledItem.addPermanentEnchantment(modifierSuffix, 0); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //add item to inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         gambler.getCharItemManager().addItemToInventory(gambledItem); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         gambler.getCharItemManager().addItemToInventory(gambledItem); | 
			
		
	
		
			
				
					|  |  |  |  |         gambler.getCharItemManager().updateInventory(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         return gambledItem; | 
			
		
	
	
		
			
				
					|  |  |  | @ -1213,6 +548,7 @@ public class LootTable {@@ -1213,6 +548,7 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |     public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //hackey way to set the minimum roll for SHIAT!
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (min < this.minRoll) | 
			
		
	
		
			
				
					|  |  |  |  |             this.minRoll = min; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -1223,29 +559,27 @@ public class LootTable {@@ -1223,29 +559,27 @@ public class LootTable { | 
			
		
	
		
			
				
					|  |  |  |  |         int maxInt = (int) max; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //Round up min
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (minInt != min) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (minInt != min) | 
			
		
	
		
			
				
					|  |  |  |  |             min = minInt + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //Round down max;
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (maxInt != max) | 
			
		
	
		
			
				
					|  |  |  |  |             max = maxInt; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action); | 
			
		
	
		
			
				
					|  |  |  |  |         for (int i = (int) min; i <= max; i++) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         for (int i = (int) min; i <= max; i++) | 
			
		
	
		
			
				
					|  |  |  |  |             lootTable.put(i, lootRow); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public LootRow getLootRow(int probability) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (lootTable.containsKey(probability)) | 
			
		
	
		
			
				
					|  |  |  |  |             return lootTable.get(probability); | 
			
		
	
		
			
				
					|  |  |  |  |         return null; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public ConcurrentHashMap<Integer, LootRow> getLootTable() { | 
			
		
	
		
			
				
					|  |  |  |  |         return lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |         return null; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
	
		
			
				
					|  |  |  | 
 |