|  |  |  | @ -1052,9 +1052,22 @@ public class MobAI {@@ -1052,9 +1052,22 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void checkToDropGuardAggro(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         City city = mob.guardedCity; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(city == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.combatTarget == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GuardCaptainLogic(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             checkToDropGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getCombatTarget() == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
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					|  |  |  | @ -1079,6 +1092,8 @@ public class MobAI {@@ -1079,6 +1092,8 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardMinionLogic(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             checkToDropGuardAggro(mob); | 
			
		
	
		
			
				
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					|  |  |  |  |             boolean isComanded = mob.npcOwner.isAlive(); | 
			
		
	
		
			
				
					|  |  |  |  |             if (!isComanded) { | 
			
		
	
		
			
				
					|  |  |  |  |                 GuardCaptainLogic(mob); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1099,6 +1114,8 @@ public class MobAI {@@ -1099,6 +1114,8 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GuardWallArcherLogic(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             checkToDropGuardAggro(mob); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (mob.getCombatTarget() == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 CheckForPlayerGuardAggro(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
	
		
			
				
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