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					@ -306,11 +306,17 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f gridSquare; | 
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					        Vector2f gridSquare; | 
				
			
			
		
	
		
		
			
				
					
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					        if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX) | 
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					        if (zoneLoc.x < 0) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            return -1; | 
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					            zoneLoc.x = 0; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        if (zoneLoc.y < 0) | 
				
			
			
		
	
		
		
			
				
					
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					            zoneLoc.y = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY) | 
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					        if (zoneLoc.x > this.fullExtentsX) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            return -1; | 
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					            zoneLoc.x = this.fullExtentsX; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        if (zoneLoc.y > this.fullExtentsY) | 
				
			
			
		
	
		
		
			
				
					
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					            zoneLoc.y = this.fullExtentsY; | 
				
			
			
		
	
		
		
			
				
					
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					        int maxX = (int) (this.fullExtentsX / this.bucketWidthX); | 
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					        int maxX = (int) (this.fullExtentsX / this.bucketWidthX); | 
				
			
			
		
	
		
		
			
				
					
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					        int maxY = (int) (this.fullExtentsY / this.bucketWidthY); | 
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					        int maxY = (int) (this.fullExtentsY / this.bucketWidthY); | 
				
			
			
		
	
	
		
		
			
				
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					@ -320,10 +326,15 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        int gridX = (int) gridSquare.x; | 
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					        int gridX = (int) gridSquare.x; | 
				
			
			
		
	
		
		
			
				
					
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					        int gridY = (int) gridSquare.y; | 
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					        int gridY = (int) gridSquare.y; | 
				
			
			
		
	
		
		
			
				
					
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					        if (gridX < 0) | 
				
			
			
		
	
		
		
			
				
					
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					            gridX = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if (gridY < 0) | 
				
			
			
		
	
		
		
			
				
					
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					            gridY = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if (gridX > maxX) | 
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					        if (gridX > maxX) | 
				
			
			
		
	
		
		
			
				
					
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					            gridX = maxX; | 
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					            gridX = maxX - 1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if (gridY > maxY) | 
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					        if (gridY > maxY) | 
				
			
			
		
	
		
		
			
				
					
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					            gridY = maxY; | 
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					            gridY = maxY - 1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float offsetX = (gridSquare.x - gridX); | 
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					        float offsetX = (gridSquare.x - gridX); | 
				
			
			
		
	
		
		
			
				
					
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					        float offsetY = gridSquare.y - gridY; | 
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					        float offsetY = gridSquare.y - gridY; | 
				
			
			
		
	
	
		
		
			
				
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