|  |  |  | @ -106,22 +106,33 @@ public enum LootManager {@@ -106,22 +106,33 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
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					|  |  |  |  |         if (fromDeath) | 
			
		
	
		
			
				
					|  |  |  |  |         boolean hotzoneWasRan = false; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenerateEquipmentDrop(mob, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         else { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Iterate all entries in this bootyset and process accordingly
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					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateGoldDrop(mob, bse, inHotzone); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                         //always run base table loot drop
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) > NORMAL_DROP_RATE) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false);  //generate normal loot drop
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					|  |  |  |  |                         //run another iteration for the hotzone table if in hotzone
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					|  |  |  |  |                         if (inHotzone) | 
			
		
	
		
			
				
					|  |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) | 
			
		
	
		
			
				
					|  |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) > HOTZONE_DROP_RATE) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
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					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateInventoryDrop(mob, bse, multiplier); | 
			
		
	
	
		
			
				
					|  |  |  | @ -129,7 +140,6 @@ public enum LootManager {@@ -129,7 +140,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean inHotzone) { | 
			
		
	
		
			
				
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