| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -84,9 +84,11 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.minLvl = rs.getInt("minLvl"); | 
					 | 
					 | 
					 | 
					        this.minLvl = rs.getInt("minLvl"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.maxLvl = rs.getInt("maxLvl"); | 
					 | 
					 | 
					 | 
					        this.maxLvl = rs.getInt("maxLvl"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        this.setBounds(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //this needs to be here specifically for new zones created after server boot (e.g. player city zones)
 | 
					 | 
					 | 
					 | 
					        //this needs to be here specifically for new zones created after server boot (e.g. player city zones)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.setParent(parentZone); | 
					 | 
					 | 
					 | 
					        this.setParent(parentZone); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (this.minLvl == 0 && parentZone != null) { | 
					 | 
					 | 
					 | 
					        if (this.minLvl == 0 && parentZone != null) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -238,8 +240,6 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.parent = value; | 
					 | 
					 | 
					 | 
					        this.parent = value; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0; | 
					 | 
					 | 
					 | 
					        this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Zone AABB is set here as it's coordinate space is world requiring a parent.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Seafloor
 | 
					 | 
					 | 
					 | 
					        // Seafloor
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (this.parent == null) { | 
					 | 
					 | 
					 | 
					        if (this.parent == null) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -247,7 +247,6 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; | 
					 | 
					 | 
					 | 
					            this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.absZ = this.zCoord; | 
					 | 
					 | 
					 | 
					            this.absZ = this.zCoord; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.seaLevel = 0; | 
					 | 
					 | 
					 | 
					            this.seaLevel = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.setBounds(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -262,8 +261,6 @@ public class Zone extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.worldAltitude = ZoneManager.caclulateWorldAltitude(this); | 
					 | 
					 | 
					 | 
					        this.worldAltitude = ZoneManager.caclulateWorldAltitude(this); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.setBounds(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (this.getParent() == null) { | 
					 | 
					 | 
					 | 
					        if (this.getParent() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE; | 
					 | 
					 | 
					 | 
					            this.seaLevel = MBServerStatics.SEA_FLOOR_ALTITUDE; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |