@ -5210,27 +5210,25 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5210,27 +5210,25 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                            this . timestamps . put ( "nextBoxCheck" ,  System . currentTimeMillis ( )  +  10000 ) ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . level  <  10  & &  this . enteredWorld )  {   
			
		
	
		
			
				
					                            while  ( this . level  <  10 )  {   
			
		
	
		
			
				
					                                grantXP ( Experience . getBaseExperience ( this . level  +  1 )  -  this . exp ) ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . isBoxed ) {   
			
		
	
		
			
				
					                            if ( ! this . title . equals ( CharacterTitle . PVE ) ) {   
			
		
	
		
			
				
					                                this . title  =  CharacterTitle . PVE ;   
			
		
	
		
			
				
					                                //InterestManager.setObjectDirty(this);
   
			
		
	
		
			
				
					                                //InterestManager.reloadCharacter(this, false);
   
			
		
	
		
			
				
					                                LoadCharacterMsg  lcm  =  new  LoadCharacterMsg ( this ,  PlayerCharacter . hideNonAscii ( ) ) ;   
			
		
	
		
			
				
					                                DispatchMessage . dispatchMsgToInterestArea ( this , lcm , DispatchChannel . PRIMARY , MBServerStatics . CHARACTER_LOAD_RANGE , true , false ) ;   
			
		
	
		
			
				
					                                InterestManager . setObjectDirty ( this ) ;   
			
		
	
		
			
				
					                                InterestManager . reloadCharacter ( this ,  false ) ;   
			
		
	
		
			
				
					                                this . setDirtyLoad ( true ) ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        } else  {   
			
		
	
		
			
				
					                            if  ( ! this . title . equals ( CharacterTitle . NONE ) )  {   
			
		
	
		
			
				
					                                this . title  =  CharacterTitle . NONE ;   
			
		
	
		
			
				
					                                //InterestManager.setObjectDirty(this);
   
			
		
	
		
			
				
					                                //InterestManager.reloadCharacter(this, false);
   
			
		
	
		
			
				
					                                LoadCharacterMsg  lcm  =  new  LoadCharacterMsg ( this ,  PlayerCharacter . hideNonAscii ( ) ) ;   
			
		
	
		
			
				
					                                DispatchMessage . dispatchMsgToInterestArea ( this , lcm , DispatchChannel . PRIMARY , MBServerStatics . CHARACTER_LOAD_RANGE , true , false ) ;   
			
		
	
		
			
				
					                                InterestManager . setObjectDirty ( this ) ;   
			
		
	
		
			
				
					                                InterestManager . reloadCharacter ( this ,  false ) ;   
			
		
	
		
			
				
					                                this . setDirtyLoad ( true ) ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                        if  ( this . level  <  10  & &  this . enteredWorld )  {   
			
		
	
		
			
				
					                            while  ( this . level  <  10 )  {   
			
		
	
		
			
				
					                                grantXP ( Experience . getBaseExperience ( this . level  +  1 )  -  this . exp ) ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                    }   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -5278,14 +5276,8 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5278,14 +5276,8 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            if ( pc . equals ( player ) )   
			
		
	
		
			
				
					                continue ;   
			
		
	
		
			
				
					            pc . isBoxed  =  true ;   
			
		
	
		
			
				
					            pc . title  =  CharacterTitle . PVE ;   
			
		
	
		
			
				
					            InterestManager . setObjectDirty ( pc ) ;   
			
		
	
		
			
				
					            InterestManager . reloadCharacter ( pc ,  false ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					        player . isBoxed  =  false ;   
			
		
	
		
			
				
					        player . title  =  CharacterTitle . NONE ;   
			
		
	
		
			
				
					        InterestManager . setObjectDirty ( player ) ;   
			
		
	
		
			
				
					        InterestManager . reloadCharacter ( player ,  false ) ;   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  boolean  checkIfBoxed ( PlayerCharacter  player ) {   
			
		
	
		
			
				
					        if ( ConfigManager . MB_WORLD_BOXLIMIT . getValue ( ) . equals ( "false" ) )  {