|  |  | @ -62,32 +62,6 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |             newParent = cityZone.parent; |  |  |  |             newParent = cityZone.parent; | 
			
		
	
		
		
			
				
					
					|  |  |  |             formerGuild = city.getTOL().getGuild(); |  |  |  |             formerGuild = city.getTOL().getGuild(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Former guild loses it's tree!
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					|  |  |  |             if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 //Successful Update of guild
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					|  |  |  |                 formerGuild.setGuildState(mbEnums.GuildState.Errant); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 formerGuild.setNation(null); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 formerGuild.setCityUUID(0); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 GuildManager.updateAllGuildTags(formerGuild); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 GuildManager.updateAllGuildBinds(formerGuild, null); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (formerGuild.getSubGuildList().isEmpty() == false) { |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 subGuildList = new ArrayList<>(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 for (Guild subGuild : formerGuild.getSubGuildList()) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     subGuildList.add(subGuild); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 for (Guild subGuild : subGuildList) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     formerGuild.removeSubGuild(subGuild); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Build list of buildings within this parent zone
 |  |  |  |             // Build list of buildings within this parent zone
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					|  |  |  |             for (Building cityBuilding : cityZone.zoneBuildingSet) { |  |  |  |             for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -130,19 +104,49 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 // Destroy all remaining auto-protected city assets
 |  |  |  |                 // Destroy all remaining auto-protected city assets
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					|  |  |  |                 EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, |  |  |  |                 EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK, | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); |  |  |  |                         mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) { |  |  |  |                 if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                     if (cityBuilding.getRank() != -1) |  |  |  |                     if (cityBuilding.getRank() > -1) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         BuildingManager.setRank(cityBuilding, -1); |  |  |  |                         BuildingManager.setRank(cityBuilding, -1); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  | 
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					|  |  |  |  |  |  |  |                 // Former guild loses tree!
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					|  |  |  |                 if (city.realm != null) |  |  |  |                 if (city.realm != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     city.realm.removeCity(city.getObjectUUID()); |  |  |  |                     city.realm.removeCity(city.getObjectUUID()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 city.getTOL().setOwner(null); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     //Successful Update of guild
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					|  |  |  |  |  |  |  |                     formerGuild.setGuildState(mbEnums.GuildState.Errant); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     formerGuild.setNation(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     formerGuild.setCityUUID(0); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     GuildManager.updateAllGuildTags(formerGuild); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     GuildManager.updateAllGuildBinds(formerGuild, null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                 // And all of it's sub guilds
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					|  |  |  |  |  |  |  |                 if (formerGuild.getSubGuildList().isEmpty() == false) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     subGuildList = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     for (Guild subGuild : formerGuild.getSubGuildList()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         subGuildList.add(subGuild); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     for (Guild subGuild : subGuildList) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         formerGuild.removeSubGuild(subGuild); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // It's now safe to delete the city zone from the database
 |  |  |  |             // It's now safe to delete the city zone from the database
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					|  |  |  |             // which will cause a cascade delete of everything else
 |  |  |  |             // which will cause a cascade delete of everything else
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