| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -4888,12 +4888,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { | 
					 | 
					 | 
					 | 
					        if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Target is stunned or rooted. Don't move
 | 
					 | 
					 | 
					 | 
					            //Target is stunned or rooted. Don't move
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.stopMovement(newLoc); | 
					 | 
					 | 
					 | 
					            this.stopMovement(newLoc); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.region = AbstractWorldObject.GetRegionByWorldObject(this); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (newLoc.equals(this.getEndLoc())) { | 
					 | 
					 | 
					 | 
					        if (newLoc.equals(this.getEndLoc())) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.stopMovement(newLoc); | 
					 | 
					 | 
					 | 
					            this.stopMovement(newLoc); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.region = AbstractWorldObject.GetRegionByWorldObject(this); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (this.getDebug(1)) | 
					 | 
					 | 
					 | 
					            if (this.getDebug(1)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                ChatManager.chatSystemInfo(this, | 
					 | 
					 | 
					 | 
					                ChatManager.chatSystemInfo(this, | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        "Arrived at End location. " + this.getEndLoc()); | 
					 | 
					 | 
					 | 
					                        "Arrived at End location. " + this.getEndLoc()); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -4902,7 +4900,6 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        setLoc(newLoc); | 
					 | 
					 | 
					 | 
					        setLoc(newLoc); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.region = AbstractWorldObject.GetRegionByWorldObject(this); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (this.getDebug(1)) | 
					 | 
					 | 
					 | 
					        if (this.getDebug(1)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            ChatManager.chatSystemInfo(this, | 
					 | 
					 | 
					 | 
					            ChatManager.chatSystemInfo(this, | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |