|  |  | @ -8,10 +8,7 @@ import engine.gameManager.BuildingManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.ClientConnection; |  |  |  | import engine.net.client.ClientConnection; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.ClientNetMsg; |  |  |  | import engine.net.client.msg.ClientNetMsg; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.DestroyBuildingMsg; |  |  |  | import engine.net.client.msg.DestroyBuildingMsg; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Blueprint; |  |  |  | import engine.objects.*; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.Building; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.City; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.PlayerCharacter; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | /* |  |  |  | /* | 
			
		
	
		
		
			
				
					
					|  |  |  |  * @Author: |  |  |  |  * @Author: | 
			
		
	
	
		
		
			
				
					|  |  | @ -43,7 +40,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  | 		Blueprint blueprint; |  |  |  | 		Blueprint blueprint; | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		blueprint = building.getBlueprint(); |  |  |  | 		blueprint = building.getBlueprint(); | 
			
		
	
		
		
			
				
					
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 |  |  |  | 		City city = building.getCity(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 		// Can't destroy buildings without a blueprint.
 |  |  |  | 		// Can't destroy buildings without a blueprint.
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					|  |  |  | 		if (blueprint == null) |  |  |  | 		if (blueprint == null) | 
			
		
	
	
		
		
			
				
					|  |  | @ -57,7 +54,10 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		if (!BuildingManager.PlayerCanControlNotOwner(building, pc)) |  |  |  | 		if (!BuildingManager.PlayerCanControlNotOwner(building, pc)) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			return true; |  |  |  | 			return true; | 
			
		
	
		
		
			
				
					
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 |  |  |  | Bane bane = city.getBane(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | if(bane.getSiegePhase() == Enum.SiegePhase.WAR && bane != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 	return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | } | 
			
		
	
		
		
			
				
					
					|  |  |  | 		// Can't destroy a tree of life
 |  |  |  | 		// Can't destroy a tree of life
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					|  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.TOL) |  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.TOL) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			return true; |  |  |  | 			return true; | 
			
		
	
	
		
		
			
				
					|  |  | @ -71,15 +71,12 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.RUNEGATE) |  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.RUNEGATE) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			return true; |  |  |  | 			return true; | 
			
		
	
		
		
			
				
					
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 |  |  |  | //stop if active siege
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					|  |  |  | 		// Turn off spire if destoying
 |  |  |  | 		// Turn off spire if destoying
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					|  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.SPIRE) |  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.SPIRE) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			building.disableSpire(true); |  |  |  | 			building.disableSpire(true); | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.WAREHOUSE) { |  |  |  | 		if (blueprint.getBuildingGroup() == BuildingGroup.WAREHOUSE) { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 			City city = building.getCity(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  | 			if (city != null) |  |  |  | 			if (city != null) | 
			
		
	
		
		
			
				
					
					|  |  |  | 				city.setWarehouseBuildingID(0); |  |  |  | 				city.setWarehouseBuildingID(0); | 
			
		
	
		
		
			
				
					
					|  |  |  | 		} |  |  |  | 		} | 
			
		
	
	
		
		
			
				
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