|  |  |  | @ -622,22 +622,22 @@ public class MobAI {@@ -622,22 +622,22 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
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					|  |  |  |  |             boolean override = true; | 
			
		
	
		
			
				
					|  |  |  |  |             switch (mob.BehaviourType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case GuardCaptain: | 
			
		
	
		
			
				
					|  |  |  |  |                 case GuardMinion: | 
			
		
	
		
			
				
					|  |  |  |  |                 case GuardWallArcher: | 
			
		
	
		
			
				
					|  |  |  |  |                 case Pet1: | 
			
		
	
		
			
				
					|  |  |  |  |                 case HamletGuard: | 
			
		
	
		
			
				
					|  |  |  |  |                     override = false; | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             if(override){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if(!mob.isSiege()) { | 
			
		
	
		
			
				
					|  |  |  |  |                     StandardMob.run(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //boolean override = true;
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					|  |  |  |  |             //switch (mob.BehaviourType) {
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					|  |  |  |  |            //     case GuardCaptain:
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					|  |  |  |  |             //    case GuardMinion:
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					|  |  |  |  |             //    case GuardWallArcher:
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					|  |  |  |  |            //     case Pet1:
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					|  |  |  |  |            //     case HamletGuard:
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					|  |  |  |  |            //         override = false;
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					|  |  |  |  |             //        break;
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					|  |  |  |  |            // }
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					|  |  |  |  |             //if(override){
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					|  |  |  |  |             //    if(!mob.isSiege()) {
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					|  |  |  |  |             //        StandardMob.run(mob);
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					|  |  |  |  |             //        return;
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					|  |  |  |  |             //    }
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					|  |  |  |  |             //}
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					|  |  |  |  |             //always check the respawn que, respawn 1 mob max per second to not flood the client
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